The Whole Half-Life
TWHL
Forums
Wiki
Vault
Competitions
Discord
More...
Journals
News
Polls
Members
Go
Go
Login
Email or Username
Password
Remember Me
Login
Forgot Your Password?
Register
The Whole Half-Life
Level design resources for GoldSource, Source, and beyond
Featured map:
dm_poisongarden
by
Rimrook
Forums
Wiki
Vault
Competitions
Discord
Community
Journals
News
Polls
Members
Login/Register
Remember Me
Login
Forgot Your Password?
New user?
Create an account
scripting
Created
19 years ago
2005-11-04 13:01:02 UTC
by
William123456
Forums
HL Engine Discussion
View Thread
Created
19 years ago
2005-11-04 13:01:02 UTC
by
William123456
William123456
Posted
19 years ago
2005-11-04 13:01:02 UTC
Post #145265
how to get the monster entities to freeze after scripted_sequence?
what I am trying to say is how to make a monster use a die animation and then leave a corpse if u know what I mean
William123456
Daubster
Posted
19 years ago
2005-11-04 14:08:17 UTC
Post #145278
Didn't you already ask this?
Daubster
Vault Dweller
William123456
Posted
19 years ago
2005-11-04 14:10:30 UTC
Post #145279
no
William123456
Elon Yariv
Posted
19 years ago
2005-11-04 14:10:56 UTC
Post #145280
Tick the leave corpse flag!
Elon Yariv
William123456
Posted
19 years ago
2005-11-04 14:11:18 UTC
Post #145281
something else the other thing was just some shit I did wrong
William123456
William123456
Posted
19 years ago
2005-11-04 14:11:33 UTC
Post #145282
k thx
William123456
William123456
Posted
19 years ago
2005-11-04 14:16:23 UTC
Post #145285
didnt work
William123456
Elon Yariv
Posted
19 years ago
2005-11-04 15:14:07 UTC
Post #145295
?? It worked for me! Post your entity's atrributes and is it an aiscript or script. I recommand aiscript.
Elon Yariv
Seventh-Monkey
Posted
19 years ago
2005-11-04 18:22:53 UTC
Post #145337
Don't repeat post, use the edit button.
Seventh-Monkey
Pretty nifty
You must be logged in to post a response.