Forum posts

Posted 18 years ago2006-04-06 09:18:38 UTC
in Recruitment for Dark Truths Post #172654
Thanks for the interest, people.

In my view, Captain P, graphics are a tertiary priority when it comes to games. Look at all the old games for the NES, SNES, and early PC era. The graphics then can't even begin to compare to what's capable today. Yet people continue to play them. Why? Because they are fun. If the gameplay and controls are solid, people will come back to it time and time again because it is still fun.

I do, however, intend to make a port to Source later on.
Posted 18 years ago2006-04-05 12:16:35 UTC
in Recruitment for Dark Truths Post #172502
Hey all. The handle's Blizrun, and some of you may have noticed the announcement of Dark Truths on PHL. Unforunately, their angle nowadays seems to be quick three sentence plugs at the end of the week, so two of the screens I sent in weren't shown, and neither was the mod's description. So, here it is.

Dark Truths places the player in the boots of Capt. Hunt, one of the Black Operators sent into Black Mesa to deal out a permanent solution to the problem. However, the Chief of Black Mesa Security, Joseph Miller, complicates things when he arrays the remaining civilian personell against the Black Ops. Hunt is sent to kill him, but events out of her control may not only stop her, but cause her to defect...

The mod is for the old Half-Life engine, my reasoning being that its limits are well known and can be sufficiently pushed to its limits without worrying about going beyond what most computers today can handle. I am hoping that some people here are interested enough to join the team and contribute. The URL for the site is darktruths.hlgaming.com and my e-mail is blizrun@hotmail.com. I hope to hear from someone soon.