Forum posts

Posted 18 years ago2006-05-18 23:19:29 UTC
in Func brakabole move with func vehicle? Post #180891
... i was trying to make a destroyable func_vehicle... well ill keep trying...
:cry:
Posted 18 years ago2006-05-18 21:29:47 UTC
in Func brakabole move with func vehicle? Post #180872
hmmm.. ok ty... how about this what if i put a func_breakable on the roof that wasnt part of the vehicle would i have to put it into the roof? and would it stay even if part of it was "stuck" inside the rood or bottom or side?
Posted 18 years ago2006-05-17 21:20:07 UTC
in Func brakabole move with func vehicle? Post #180672
Ok im making a func_vehicle that i want to beable to be destryed SO i thought i would copy -> paste the original vehicle, make it invisible and make it on the EXACT spot the vehicle is... now... any ideads on making them move together? so you can shoot it once it starts driving to destroy it? (this is for CS if it matters)
Edit please disregard the attrocious spelling in the title
Posted 18 years ago2006-04-28 18:40:30 UTC
in Invisible catwalks? Post #177262
ok LAST last question
I have 2 teleports triggered by a multisource HOW DO I MAKE THEM SHUT OFF AT THE NEXT ROUND!!
TY in advance! :P
ps ty seriously for everyone who helped me this far!
Posted 18 years ago2006-04-28 18:34:37 UTC
in Invisible catwalks? Post #177261
okTY i figured out what was wrong
(APPERENTLY 999999999999999999999999999999999999999999999 isnt a "valid damage value" in cs =p) TY ill post it on the map vault today!
Posted 18 years ago2006-04-28 18:17:24 UTC
in Invisible catwalks? Post #177258
One last question I want a trigger player hurt to kill auto maticly how much damage or do i have to have alot of layers on it? i want it when the player hits the ground they die how would i do this?
TY IN ADVANCE
Posted 18 years ago2006-04-27 21:02:38 UTC
in Invisible catwalks? Post #177120
TY everyone!!! it all works and my map is basicly done ill post it when im done! also they are reasonably far away and up from the walls so the trasparancy isnt a problem! ty for all the help!!
PP I CANT SPEL =p
Posted 18 years ago2006-04-25 20:39:08 UTC
in Invisible catwalks? Post #176742
Im making a map with a bunch or kalt walks and i wanted to make a few invisible. Is it a texture or renderine option? ty in advance!!
Posted 18 years ago2006-04-22 01:51:36 UTC
in Monster only CLIP brush? Post #175992
Posted 18 years ago2006-04-15 18:39:42 UTC
in Monster only CLIP brush? Post #174525
I want a passage where the player can run from the monsters but they cant follow. Is this possible with a CLIP brush?
Posted 18 years ago2006-04-15 14:11:40 UTC
in .BSP Problems Post #174492
i have a question what directory in the configuriation does it say to put your maps in before running the game? it should be your half life map folder if not the game doesnt recognize it if its not that then you should carfully look over your log and post it here
Posted 18 years ago2006-04-15 14:09:21 UTC
in Two errors... Post #174491
Well is your map in the halflif maps file? it needs to be there for the game to recognize it and there is no error in your compile. one last thing : Get zoners compilers. the quake ones are good but zoners are (in my opinion) the best! :cool:
Posted 18 years ago2006-04-14 19:34:33 UTC
in Valve Hammer Editor Problem Post #174374
the bsp probably isnt in you hl maps folder try that
Posted 18 years ago2006-04-14 19:33:16 UTC
in Fdg for contest Post #174373
ok ty everyone i hope everything works because i cant test it! ill do my best search for ANY errors and hope i get no leaks! :P
Posted 18 years ago2006-04-14 13:00:00 UTC
in 1337 H4xX0r Post #174291
well i this isn't a permanant solution but make the bunker under ground make a short tunnel down to it so it isnt touching the ground and there theonly waythey can hit them is by going down. If you want a door make the tunnel L shaped with a door at the end og the vertical part! :biggrin: hope it works
Posted 18 years ago2006-04-14 12:47:55 UTC
in Fdg for contest Post #174288
I map for counterstrike gernally and if i enter the contest with cs fdg files will it still work?