Created 18 years ago2006-04-11 11:51:47 UTC by Tosse
But you can make the walls an entity, to prevent the loss of w_poly...Eh?
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Let us know what you come up with There probably is one in Source.Source has a 'bulletblock' texture that'll do the job, but since it's 1.6 your mapping for, that isn't realy a possibility.
No i haven't had the time yet, and you need to be two people to test it :/Can't you use hosties to test the bulletproofing?
Just as long as your walls are double layered, that is two brushes, bullets won't go through.Totally untrue. I tried that method, and varied it using multiple walls at various thicknesses and distances from the next wall.
i managed to make a not to thick wall stop a AWP bullet.I just tested your "trigger only func_wall" and made it 64 units thick and it doesn't stop rifle fire, let alone awp.