Forum posts

Posted 18 years ago2006-06-08 09:58:03 UTC
in Entity text too long Post #184280
darkphoenix_68: Yea that's it. 2.53 is finaly working.

And about "Entity text too long" error, it seems that it means: "Brush max. count of entityes excited", so i decreased the number of ent and now it's working.

Thank's guys.
Posted 18 years ago2006-06-07 13:41:21 UTC
in Entity text too long Post #184203
I did that, no visible aaatrigger.

But it seems has no effect.
I maked a test map, the most simpliest, ony one qube with info_player_start ane one light. No change.

It's somethink different. Maybe my settings, but there's nothing dificult in setings.

I wan to use it, really, but cant.
Posted 18 years ago2006-06-07 13:09:00 UTC
in Entity text too long Post #184200
Posted 18 years ago2006-06-07 12:51:11 UTC
in Entity text too long Post #184196
Waht this mean?

qcsg.exe v2.8 (Jan 31 2000)
-- qcsg --
entering e:mymapsgsb.map
CreateBrush: 0...1...2...3...4...5...6...7...8...9... (30)
CSGBrush: 0...1...2...3...4...5...6...7...8...9... (5)

********** ERROR **********
Entity text too long
Posted 18 years ago2006-06-01 12:29:44 UTC
in hlbsp problem Post #183149
What you sad is true, the box around is sky, and aaatriger brush is ground.
that was provizor.

Problem is that: when i run qrad, all was good and when NOT, the game craches.
Posted 18 years ago2006-06-01 08:07:07 UTC
in hlbsp problem Post #183106
ok, i have one more problem.

When i used original hammer tools (btw. are they q-tools?), used csg, bsp, vis and rad, all was fine.
But if i used only csg, bsp and vis WITHOUT rad, compile was ok aloso, but game craches when i reached some point (each time the same point).

I upload the map here: http://twhl.co.za/mapvault_map.php?id=3953
so please look at it and tell me.

PS: the point is on first floor, near the stairs.
PPS: I'm just working in it :biggrin:
Posted 18 years ago2006-06-01 07:24:30 UTC
in hlbsp problem Post #183101
I tried it, but no change.
All my stuff is on drive E, not on desktop, dll's are in tools dir.
(downloaded form: http://twhl.co.za/forums.php?pgt=1&action=viewthread&id=11627&pg=1)

in zhlt change log is: "If you are geting DLL Errors, you will need to install the Visual C++ 2005 Runtime Libraries Package Beta 2"
Can be that a point?
Posted 18 years ago2006-06-01 07:05:29 UTC
in hlbsp problem Post #183096
i just download ZHLT, replaced the old one tools with the new, changed my hammer setings, and get this:

** Executing...
** Command: E:PROGRA~1VALVEH~1toolshlcsg.exe
** Parameters: c:DOCUME~1dandesktopde_gsb

hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlcsg ---
Command line: E:PROGRA~1VALVEH~1toolshlcsg.exe c:DOCUME~1dandesktopde_gsb
Entering c:DOCUME~1dandesktopde_gsb.map

Current hlcsg Settings
Name | Setting | Default
--------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (4.97 seconds)
SetModelCenters:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.04 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (3.78 seconds)

Using Wadfile: zaloha ddanhryhlvalvehalflife.wad
  • Contains 36 used textures, 97.30 percent of map (3116 textures in wad)
Using Wadfile: zaloha ddanhryhlvalvedecals.wad
  • Contains 0 used textures, 0.00 percent of map (222 textures in wad)
Using Wadfile: zaloha ddanhryhlcstrikecstrike.wad
  • Contains 1 used texture, 2.70 percent of map (123 textures in wad)
Using Wadfile: zaloha ddanhryhlcstrikedecals.wad
  • Contains 0 used textures, 0.00 percent of map (223 textures in wad)
added 1 additional animating textures.
Texture usage is at 0.45 mb (of 4.00 mb MAX)
10.29 seconds elapsed

--- END hlcsg ---

** Executing...
** Command: E:PROGRA~1VALVEH~1toolshlbsp.exe
** Parameters: "c:documents and settingsdandesktopde_gsb"

hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlbsp ---
Command line: E:PROGRA~1VALVEH~1toolshlbsp.exe "c:documents and settingsdandesktopde_gsb"

Current hlbsp Settings
Name | Setting | Default
------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)

SolidBSP [hull 0]

than hlbsp crached. classic message window pop us, send/don't send report.

Thats all, can somebody help me?
The original tools worked fine.
Posted 18 years ago2006-05-31 08:29:45 UTC
in some n00b questions Post #182896
thaks, that was so fast :)

ok, but how can i close map, if not using skybox?
(buildings has windows and so..)
Posted 18 years ago2006-05-31 08:20:13 UTC
in some n00b questions Post #182892
hello, so..
1) what is LEAK and how can i get rid of it?
2) why carve sucks??
3) waht's bad on box-based sky?

thanks