Forum posts

Posted 18 years ago2006-06-11 08:14:16 UTC
in how to fix map lag ? Post #184692
no im not new to maping just havent made a map in about 2 yrs. as you can see on my site Custom-Coders.com im not a noob to scripting/coding and maping just have not maped in ages
Posted 18 years ago2006-06-11 08:11:53 UTC
in how to fix map lag ? Post #184690
well my dust remake is wayyyyyy fucked so i started on a new map thats Deagle_knivez its got all the dust looks and all that good stuff
Posted 18 years ago2006-06-11 08:02:55 UTC
in how to fix map lag ? Post #184687
i get normal fps is some spots of the map and low fps in some. i dunno whats wrong
Posted 18 years ago2006-06-11 07:58:55 UTC
in how to fix map lag ? Post #184685
heres my rmf. i was also trying to dim the lighting but cant. help please. >> http://custom-coders.com/deagle_knivez.zip
Posted 18 years ago2006-06-11 03:40:34 UTC
in how to fix map lag ? Post #184646
i made a dust remake and compiled it but it lags all to hell i get like 8 fps on the map ? how do i fix this ?
Posted 18 years ago2006-06-10 19:35:23 UTC
in De Map Wont run vis ? Post #184619
** Executing...
** Command: Change Directory
** Parameters: C:SierraCounter-Strike

** Executing...
** Command: Copy File
** Parameters: "C:Program FilesValve Hammer Editormapsde_dust_j2k.map" "C:SierraCounter-Strikecstrikemapsde_dust_j2k.map"

** Executing...
** Command: C:PROGRA~1VALVEH~1toolsZHLT34~1hlcsg.exe
** Parameters: "C:SierraCounter-Strikecstrikemapsde_dust_j2k"

hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlcsg ---
Command line: C:PROGRA~1VALVEH~1toolsZHLT34~1hlcsg.exe C:SierraCounter-Strikecstrikemapsde_dust_j2k
Entering C:SierraCounter-Strikecstrikemapsde_dust_j2k.map

Current hlcsg Settings
Name | Setting | Default
--------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

4 brushes (totalling 24 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (34.08 seconds)
SetModelCenters:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (14.80 seconds)

Using Wadfile: program filessteamsteamappswadsdecals.wad
  • Contains 0 used textures, 0.00 percent of map (225 textures in wad)
Using Wadfile: program filessteamsteamappswadscs_dust.wad
  • Contains 24 used textures, 82.76 percent of map (28 textures in wad)
Using Wadfile: program filessteamsteamappswadscstrike.wad
  • Contains 0 used textures, 0.00 percent of map (123 textures in wad)
Using Wadfile: program filessteamsteamappswadscached.wad
  • Contains 0 used textures, 0.00 percent of map (2 textures in wad)
Using Wadfile: program filessteamsteamappswadschateau.wad
  • Contains 5 used textures, 17.24 percent of map (136 textures in wad)
Texture usage is at 0.89 mb (of 4.00 mb MAX)
51.19 seconds elapsed

--- END hlcsg ---

** Executing...
** Command: C:PROGRA~1VALVEH~1toolsqbsp2.exe
** Parameters: "C:SierraCounter-Strikecstrikemapsde_dust_j2k"

qbsp2.exe v2.2 (Dec 28 1998)
-- qbsp2 --
LEAK LEAK LEAK
LEAK LEAK LEAK
LEAK LEAK LEAK
WARNING: MakeNodePortal:new portal was clipped away from node@(2416,1469,133)(2528,1584,78)
LEAK LEAK LEAK
50 seconds elapsed

** Executing...
** Command: C:PROGRA~1VALVEH~1toolsvis.exe
** Parameters: "C:SierraCounter-Strikecstrikemapsde_dust_j2k"

vis.exe v1.3 (Dec 30 1998)
-- vis --
1 thread(s)
LoadPortals: couldn't read C:SierraCounter-Strikecstrikemapsde_dust_j2k.prt
No vising performed.

** Executing...
** Command: C:PROGRA~1VALVEH~1toolsqrad.exe
** Parameters: "C:SierraCounter-Strikecstrikemapsde_dust_j2k"

qrad.exe v 1.5 (Apr 6 2000)
--- Radiosity --
1 threads
[Reading texlights from 'C:PROGRA~1VALVEH~1toolslights.rad']
[1 texlights parsed from 'C:PROGRA~1VALVEH~1toolslights.rad']

No vis information, direct lighting only.
13895 faces
704836 square feet [101496512.00 square inches]
48622 patches after subdivision
13 direct lights
BuildFacelights: 0...1...
********** ERROR **********
Texture axis perpendicular to face

** Executing...
** Command: C:SierraCOUNTE~1cstrike.exe
** Parameters: +map "de_dust_j2k"

the last time i made a map was about 2 yrs ago and im just now geting back into it so im a lil bad lol.

its been a bout
Posted 18 years ago2006-06-10 19:33:49 UTC
in De Map Wont run vis ? Post #184618
and i did a search for de_dust_j2k.prt on my computer and did not find it at all.
Posted 18 years ago2006-06-10 19:33:17 UTC
in De Map Wont run vis ? Post #184617
hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlcsg ---
Command line: C:PROGRA~1VALVEH~1toolsZHLT34~1hlcsg.exe "c:program filesvalve hammer editormapsde_dust_j2k"
Entering c:program filesvalve hammer editormapsde_dust_j2k.map

Current hlcsg Settings
Name | Setting | Default
--------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

4 brushes (totalling 24 sides) discarded from clipping hulls
CreateBrush:
(18.70 seconds)
SetModelCenters:
(0.02 seconds)
CSGBrush:
(12.05 seconds)

Using Wadfile: program filessteamsteamappswadsdecals.wad
  • Contains 0 used textures, 0.00 percent of map (225 textures in wad)
Using Wadfile: program filessteamsteamappswadscs_dust.wad
  • Contains 24 used textures, 82.76 percent of map (28 textures in wad)
Using Wadfile: program filessteamsteamappswadscstrike.wad
  • Contains 0 used textures, 0.00 percent of map (123 textures in wad)
Using Wadfile: program filessteamsteamappswadscached.wad
  • Contains 0 used textures, 0.00 percent of map (2 textures in wad)
Using Wadfile: program filessteamsteamappswadschateau.wad
  • Contains 4 used textures, 13.79 percent of map (136 textures in wad)
Warning: ::FindTexture() texture 256WHITE not found!
Warning: ::LoadLump() texture 256WHITE not found!
Texture usage is at 0.80 mb (of 4.00 mb MAX)
31.06 seconds elapsed

--- END hlcsg ---

hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlvis ---
Command line: C:PROGRA~1VALVEH~1toolsZHLT34~1hlvis.exe "c:program filesvalve hammer editormapsde_dust_j2k"
Error: Portal file 'c:program filesvalve hammer editormapsde_dust_j2k.prt' does not exist, cannot vis the map

--- END hlvis ---
Posted 18 years ago2006-06-10 19:32:00 UTC
in De Map Wont run vis ? Post #184616
there is no .log file but ill just copy the compile text
Posted 18 years ago2006-06-10 19:12:20 UTC
in De Map Wont run vis ? Post #184614
i need some one to tell me y my map wont compile right. it compiles with no vis so there for the map when you play it lags. like a mofo :| help ? heres my map rmf please help me fix this thanks.

>> http://custom-coders.com/de_dust_j2k.zip