Forum posts

Posted 17 years ago2006-11-22 18:58:36 UTC
in Help a new mapper? Post #203731
How do people get their map to look almost EXACTLY like another map but just with about a few changes. Like dust2 and dust_1337. In dust_1337 it is the same exact thing except all of the doors that where not able to be opened on dust2 are proped open. Please explain to me how you do this
Posted 17 years ago2006-11-14 22:27:05 UTC
in BSP converter? Post #202775
Can anybody give me the link to a program that I can get a .bsp file and convert it into a .map file pleasE? It seems that I can't find it.
Posted 17 years ago2006-10-01 15:41:52 UTC
in Quick question? Post #198199
Okay thanks anyways guess.
Posted 17 years ago2006-10-01 15:36:52 UTC
in Quick question? Post #198196
So, you mean if I open the bsp edit it and then try to complie it, it won't work?
Posted 17 years ago2006-10-01 15:00:50 UTC
in Quick question? Post #198193
Well it is for HL1.
Posted 17 years ago2006-10-01 14:35:53 UTC
in Quick question? Post #198190
Is there a way to open an existing map into hammer and edit it there? If so can you please tell me.
Thanks,
Raz0r

P.S.: If this is a noob question sorry, I am a noob to this stuff.
Posted 17 years ago2006-09-26 15:28:26 UTC
in Help with hlcc Post #197661
Thanks for the help guys, I will let you know my progress and if I need any more help :biggrin:
Posted 17 years ago2006-09-25 21:17:11 UTC
in Help with hlcc Post #197600
Can you give me everything I need to set it up with? Because for right now, I compiled it using this program and my friend can still not open the deep6.wad Here are my windows for the program. Please help me correct it to get me on my way into the world of mapping.
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Posted 17 years ago2006-09-25 15:42:33 UTC
in Can't open deep6.wad Post #197583
Can you give me everything I need to set it up with? Because for right now, I compiled it using this program and my friend can still not open the deep6.wad Here are my windows for the program. Please help me correct it to get me on my way into the world of mapping.
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Posted 17 years ago2006-09-23 17:57:36 UTC
in Can't open deep6.wad Post #197329
Now how do I use this program?
Posted 17 years ago2006-09-23 09:58:45 UTC
in Can't open deep6.wad Post #197299
Well, I am going to try and reinstall hammer and do all of the settings again and see if that works. :cry:
Posted 17 years ago2006-09-23 09:52:26 UTC
in Can't open deep6.wad Post #197297
So what do I have to do to get it unfucked up? Reinstall Hammer?
Posted 17 years ago2006-09-23 09:50:22 UTC
in Can't open deep6.wad Post #197295
Okay well it is tomorrow, and now, when I just tried to compile it, my Hammer just freezes now.
Posted 17 years ago2006-09-22 22:02:28 UTC
in Can't open deep6.wad Post #197266
My friend had to go. We will try tomorrow, please check back. I thank you very very much for your help.
Posted 17 years ago2006-09-22 21:37:49 UTC
in Can't open deep6.wad Post #197264
What would be the right tools?
Posted 17 years ago2006-09-22 21:29:22 UTC
in Can't open deep6.wad Post #197262
Are all of those tools correct?
Posted 17 years ago2006-09-22 21:27:56 UTC
in Can't open deep6.wad Post #197260
Yesh I did.
Game Execuble:
C:Program FilesSteamSteamAppsUSERNAMEcounter-strikehl.exe

CSG Execuble:
C:Program FilesValve Hammer Editortoolshlcsg.exe

BSP Execuble:
C:Program FilesValve Hammer Editortoolsqbsp2.exe

Vis Execuble:
C:Program FilesValve Hammer Editortoolshlvis.exe

RAD Execuble:
C:Program FilesValve Hammer Editortoolshlrad.exe
Posted 17 years ago2006-09-22 21:20:17 UTC
in Can't open deep6.wad Post #197258
He is still getting the deep6.wad can't open thing!!!
Posted 17 years ago2006-09-22 21:08:54 UTC
in Can't open deep6.wad Post #197256
Okay thanks for you help
Posted 17 years ago2006-09-22 20:52:32 UTC
in Can't open deep6.wad Post #197251
** Executing...
** Command: Change Directory
** Parameters: C:Program FilesSteamSteamAppsbrightbro11counter-strike

** Executing...
** Command: Copy File
** Parameters: "C:Program FilesValve Hammer Editormapska_raz0r.map" "C:Program FilesSteamSteamAppsbrightbro11counter-strikecstrikemapska_raz0r.map"

** Executing...
** Command: C:PROGRA~1VALVEH~1toolsqcsg.exe
** Parameters: "C:Program FilesSteamSteamAppsbrightbro11counter-strikecstrikemapska_raz0r"

qcsg.exe v2.8 (Jan 31 2000)
-- qcsg --
entering C:Program FilesSteamSteamAppsbrightbro11counter-strikecstrikemapska_raz0r.map
CreateBrush: 0...1...2...3...4...5...6...7...8...9... (0)
CSGBrush: 0...1...2...3...4...5...6...7...8...9... (1)
Using WAD File: program filessteamsteamappsbrightbro11counter-strikecstrikede_vegas.wad
Using WAD File: program filessteamsteamappsbrightbro11counter-strikecstrikedeep6.wad
added 8 additional animating textures.
1 seconds elapsed
** Executing...
** Command: C:PROGRA~1VALVEH~1toolsqbsp2.exe
** Parameters: "C:Program FilesSteamSteamAppsbrightbro11counter-strikecstrikemapska_raz0r"

qbsp2.exe v2.2 (Dec 28 1998)
-- qbsp2 --
LEAK LEAK LEAK
LEAK LEAK LEAK
LEAK LEAK LEAK
LEAK LEAK LEAK
1 seconds elapsed
** Executing...
** Command: C:PROGRA~1VALVEH~1toolsvis.exe
** Parameters: "C:Program FilesSteamSteamAppsbrightbro11counter-strikecstrikemapska_raz0r"

vis.exe v1.3 (Dec 30 1998)
-- vis --
2 thread(s)
LoadPortals: couldn't read C:Program FilesSteamSteamAppsbrightbro11counter-strikecstrikemapska_raz0r.prt
No vising performed.

** Executing...
** Command: C:PROGRA~1VALVEH~1toolsqrad.exe
** Parameters: "C:Program FilesSteamSteamAppsbrightbro11counter-strikecstrikemapska_raz0r"

qrad.exe v 1.5 (Apr 6 2000)
--- Radiosity --
2 threads
[Reading texlights from 'C:PROGRA~1VALVEH~1toolslights.rad']
[1 texlights parsed from 'C:PROGRA~1VALVEH~1toolslights.rad']

No vis information, direct lighting only.
3859 faces
687976 square feet [99068680.00 square inches]
33785 patches after subdivision
9 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9... (3)
FinalLightFace: 0...1...2...3...4...5...6...7...8...9... (0)

Object names Objects/Maxobjs Memory / Maxmem Fullness
---------- ------------- ------------- ------
models 1/400 64/25600 ( 0.3%)
planes 1680/32767 33600/655340 ( 5.1%)
vertexes 3966/65535 47592/786420 ( 6.1%)
nodes 667/32767 16008/786408 ( 2.0%)
texinfos 70/8192 2800/327680 ( 0.9%)
faces 3859/65535 77180/1310700 ( 5.9%)
clipnodes 2104/32767 16832/262136 ( 6.4%)
leaves 437/8192 12236/229376 ( 5.3%)
marksurfaces 4223/65535 8446/131070 ( 6.4%)
surfedges 17652/512000 70608/2048000 ( 3.4%)
edges 8933/256000 35732/1024000 ( 3.5%)
texdata [variable] 708/2097152 ( 0.0%)
lightdata [variable] 1491495/2097152 (71.1%)
visdata [variable] 0/2097152 ( 0.0%)
entdata [variable] 4185/131072 ( 3.2%)

Total BSP file data space used: 1817486 bytes

3 seconds elapsed
** Executing...
** Command: C:PROGRA~1SteamSTEAMA~1BRIGHT~1COUNTE~1hl.exe
** Parameters: -dev -console -wadinclude deep6 +map "ka_raz0r"
Posted 17 years ago2006-09-22 20:42:29 UTC
in Can't open deep6.wad Post #197249
Also I am trying to get my friend in the server with my map and he is still getting the deep6.wad couln't open thing. This is what I type in Aditional Parameters box -dev -console -wadinclude deep6.wad
Posted 17 years ago2006-09-22 20:34:10 UTC
in Can't open deep6.wad Post #197248
Posted 17 years ago2006-09-22 20:15:32 UTC
in Can't open deep6.wad Post #197242
Would I still be able to create maps and peaple be able to play on them with out the dll thing? Like with the error keep coming up?
Posted 17 years ago2006-09-22 20:05:00 UTC
in Can't open deep6.wad Post #197240
Can I go without the dlls?
Posted 17 years ago2006-09-22 20:01:10 UTC
in Can't open deep6.wad Post #197238
Okay, so I made a map and I made it with the wad from deep6. Now when I put the map on my dedicated server, when somebody tries to join, it says can't open deep6.wad

Also, when I compile it, a pop up comes up and says that it can't find filesystem dll to load.

Can anybody help me please? Thanks RAz0r