Forum posts

Posted 17 years ago2007-03-03 13:24:30 UTC
in map not compiling need urgent help Post #214773
when i try to compile my map it comes up with an error message saying it can not find the specified file.....gere is my compile log ///

** Executing...
** Command: "d:valvesteamsteamappsrdc_silent_assassinsourcesdkbinvbsp.exe"
** Parameters: -game "d:valvesteamsteamappsrdc_silent_assassincounter-strike sourcecstrike" "C:HammerAutosaverp_community"

Valve Software - vbsp.exe (Aug 4 2006)
1 threads
materialPath: d:valvesteamsteamappsrdc_silent_assassincounter-strike sourcecstrikematerials
Loading C:HammerAutosaverp_community.vmf
Brush 2533, Side 1: duplicate plane
Brush 2533, Side 2: duplicate plane
Brush 2533, Side 3: duplicate plane
Brush 2533: bounds out of range
Brush 2533: bounds out of range
Brush 2534, Side 1: duplicate plane
Brush 2534, Side 2: duplicate plane
Brush 2534, Side 3: duplicate plane
Brush 2534: bounds out of range
Brush 2534: bounds out of range
Brush 2535, Side 1: duplicate plane
Brush 2535, Side 2: duplicate plane
Brush 2535, Side 3: duplicate plane
Brush 2535: bounds out of range
Brush 2535: bounds out of range
Brush 2536, Side 1: duplicate plane
Brush 2536, Side 2: duplicate plane
Brush 2536, Side 3: duplicate plane
Brush 2536: bounds out of range
Brush 2536: bounds out of range
fixing up env_cubemap materials on brush sides...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 22 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
HashVec: point outside valid range

** Executing...
** Command: "d:valvesteamsteamappsrdc_silent_assassinsourcesdkbinvvis.exe"
** Parameters: -game "d:valvesteamsteamappsrdc_silent_assassincounter-strike sourcecstrike" "C:HammerAutosaverp_community"

Valve Software - vvis.exe (May 22 2006)
1 threads
reading c:hammerautosaverp_community.bsp
Error opening c:hammerautosaverp_community.bsp

** Executing...
** Command: "d:valvesteamsteamappsrdc_silent_assassinsourcesdkbinvrad.exe"
** Parameters: -game "d:valvesteamsteamappsrdc_silent_assassincounter-strike sourcecstrike" "C:HammerAutosaverp_community"

Valve Software - vrad.exe SSE (May 22 2006)
--- Radiosity Simulator --
1 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']

Loading c:hammerautosaverp_community.bsp
Error opening c:hammerautosaverp_community.bsp

** Executing...
** Command: Copy File
** Parameters: "C:HammerAutosaverp_community.bsp" "d:valvesteamsteamappsrdc_silent_assassincounter-strike sourcecstrikemapsrp_community.bsp"

The command failed. Windows reported the error:
"The system cannot find the file specified."
Posted 17 years ago2007-03-03 13:01:33 UTC
in custom texture not working Post #214771
ok ill try it and ive got another question when i compile my map this comes up >>>> http://img508.imageshack.us/img508/2618/helpjl8.jpg
Posted 17 years ago2007-03-03 10:42:48 UTC
in custom texture not working Post #214744
how do i make a vtf file ? :aggrieved:

EDIT i have done everything this tutorial tells me to do http://twhl.co.za/tutorial.php?id=89
Posted 17 years ago2007-03-03 10:14:33 UTC
in custom texture not working Post #214742
http://www.orbitfiles.com/download/id1273550087 there u go kasperg ....oh and were do u find your hammer autosaves?? :heart:
Posted 17 years ago2007-03-02 22:39:35 UTC
in custom texture not working Post #214694
:furious: when i make my custom texture i go into hammer...browse it and its coming up bright pink n black checkers ..can someone please help me :biggrin: