Forum posts

Posted 14 years ago2009-11-06 04:14:14 UTC
in UDK Released Post #275195
Already downloading. This one looks like a winner.

Looks like it'll be pretty extensible even without source code access, judging by the demos.
Posted 14 years ago2009-08-01 12:32:07 UTC
in Modeling - Next step Post #271322
So I finished modeling a Beretta. My question: what's the next step for getting it in-game?

Because it's going to be a third person mod, I tried extracting p_glock.mdl, decompiled it, replaced the pistol in there with mine, then recompiled it. I put it in my models/ folder. But when I load the game, I'm still seeing the original glock in 3rd person. What do I need to do?
Posted 14 years ago2009-07-29 12:56:06 UTC
in Compiling under Visual C++ Express 2008 Post #271115
Okay, thanks. I was hoping to do this without piracy, but guess not.
Posted 14 years ago2009-07-29 04:34:30 UTC
in Compiling under Visual C++ Express 2008 Post #271087
Hi,

I'm toying around with the SDK, or at least trying to. I can't seem to get the DLLs to build properly under VC++ Express 2008. Every time I try building the solution (cl_dll.dsp), it gets partway through compiling and fails with hundreds of errors. I'm using version 2.3 of the SDK.

Is there anything special I need to do to get it to work? All I want to do is make some minor changes (setting up the third person camera as a semi-fixed overhead view) which I could probably accomplish with Spirit, but that seems a bit like using a sledgehammer to solve a problem that could be fixed with a screwdriver.

I can post my build log if requested. And yes, I am probably doing something very simple wrong, but unfortunately most sites with SDK tutorials are either dead links or don't cover setting up the build environment.

Thanks.
Posted 15 years ago2009-04-09 20:15:43 UTC
in Wadinclude issues Post #265262
Hey, got it now!

I had forgotten to run makewad.exe. I feel dumb now... :P
Posted 15 years ago2009-04-09 19:43:27 UTC
in Wadinclude issues Post #265261
Still no dice. Compilator won't even compile the map, and Nem's still refuses to wadinclude the files.

I should also mention I'm using the Steam version of Half-Life. Will that affect the folder setup at all?
Posted 15 years ago2009-04-09 11:22:47 UTC
in Wadinclude issues Post #265254
No dice removing the .wad extension in Nem's; but it could be a directory issue. Are the textures supposed to be in the same folder as the .rmf (that's where I have them) or in /half-life/valve, or somewhere else?
Posted 15 years ago2009-04-09 02:05:01 UTC
in Wadinclude issues Post #265241
Hi,
I'm trying to get wadinclude working on my map (I'm using Nem's batch compiler) however no matter what I try it refuses to include any textures.  Here's the hlcsg output:
[quote]
--- BEGIN hlcsg ---
Command line: "C:\SIERRA\Half-Life Editing\HL-Compiled\HL1 Tools\ZHLT\hlcsg.exe"-wadinclude building1.wad -wadinclude gsiwad.wad -wadinclude tp-egypt2.wad -wadinclude tp-egypt4-trim.wad -wadinclude tp-egypt4-trimd.wad -wadinclude "verastage wad.wad"G:\Peter\hlmodding\tomb_01
Entering G:\Peter\hlmodding\tomb_01.map

Current hlcsg Settings
Name | Setting | Default
--------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
[building1.wad]
[gsiwad.wad]
[tp-egypt2.wad]
[tp-egypt4-trim.wad]
[tp-egypt4-trimd.wad]
[verastage wad.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(0.02 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(0.08 seconds)

Using Wadfile: c:\program files\steam\steamapps\freyyr890\half-life\valve\halflife.wad
  • Contains 8 used textures, 80.00 percent of map (3116 textures in wad)
Using Wadfile: c:\program files\steam\steamapps\freyyr890\half-life\valve\decals.wad
  • Contains 0 used textures, 0.00 percent of map (222 textures in wad)
Using Wadfile: c:\program files\steam\steamapps\freyyr890\half-life\valve\liquids.wad
  • Contains 0 used textures, 0.00 percent of map (32 textures in wad)
Using Wadfile: c:\program files\steam\steamapps\freyyr890\half-life\valve\xeno.wad
  • Contains 0 used textures, 0.00 percent of map (264 textures in wad)
Warning: ::FindTexture() texture SAND1B not found!
Warning: ::FindTexture() texture -2ROUGH_WALL not found!
Warning: ::LoadLump() texture -2ROUGH_WALL not found!
Warning: ::LoadLump() texture SAND1B not found!
Texture usage is at 0.04 mb (of 4.00 mb MAX)
0.14 seconds elapsed

--- END hlcsg ---
[/quote]

Any help would be appreciated.