Forum posts

Posted 16 years ago2007-12-25 00:37:21 UTC
in orange box error Post #241874
I tried everything RabidMonkey mentioned, but the following error came up.

Unable to find gameinfo.txt. Solutions:

1. Read http://www.valve-erc.com/srcsdk/faq.html#NoGameDir
2. Run vconfig to specify which game you're working on.
3. Add -game <path> on the command line where <path> is the directory that gameinfo.txt is in.

Tried all these, but of no help.

vconfig does not work.
Added the game path as instructed by R1Co and RabidMonkey, but of no use.
It worked in the previous version of half-life, but orange box is driving me crazy. I really want to learn about modding, but even these small options are giving me problems. Somebody please help!
Posted 16 years ago2007-12-19 02:10:07 UTC
in orange box error Post #241483
I followed the steps mentioned by RabidMonkey, R1co, madcow and RotatorSplint. But, still the same error appears. Help!
Posted 16 years ago2007-12-18 03:42:14 UTC
in orange box error Post #241425
Oh, i found it. Thanx. But the same problem still continues. Here is the qc config:

$modelname rougoto_ref/rougoto_ref.mdl
$cdmaterials models/rog_color
$staticprop
$scale 1.0
$body studio "rougoto_ref.smd"
$sequence idle "rougoto_ref.smd" fps 1
$collisionmodel "rougoto_ref.smd" {
$Mass 20
}

I followed the steps in the tutorial. The studiomdl.exe is in the following location:
C:Program FilesSteamSteamApps(username)sourcesdkbinep1bin :confused:
Posted 16 years ago2007-12-18 01:25:29 UTC
in orange box error Post #241415
I'm using windows xp. When i open the properties of sourceSDK, only 3 tabs are displayed - General, Shortcut and Compatibility - Under shortcut tab, there are some options, but there is no Launch options.
Posted 16 years ago2007-12-17 14:51:52 UTC
in orange box error Post #241348
Start the SDK launcher with the parameter '-engine ep1'
Please explain how to add the parameter. Should this be added to the shortcut?
Posted 16 years ago2007-12-17 02:47:31 UTC
in orange box error Post #241312
I am using orange box and trying to import a model into hammer. I did everything in the 'source modeling setup' tutorial by BJ. Earlier, in the older version of hammer, everything worked smoothly. But, this time when i drag and drop the .qc file into studiomdl.exe, an error "entry point not found" is being displayed. Please help.
Posted 17 years ago2007-10-29 19:11:29 UTC
in specular maps Post #237281
Tried verything RotatorSplint said, but still i am not able to get the specular map effect. The model is reflecting the env map like a mirror.
Posted 17 years ago2007-10-28 13:40:42 UTC
in specular maps Post #237186
Tried it. Doesn't help.
Posted 17 years ago2007-10-28 04:22:32 UTC
in specular maps Post #237164
I have a specular map for the model which i imported into Hammer. The diffuse and normal are getting displayed properly in game after compiling. But, i am not able to see the specular and opacity maps. The code i used for diffuse and opacity in the .vmt file is:

"VertexLitGeneric"
{
"$baseTexture" "models/recycle_bin/Bin_diffuse"
"$envmap" "env_cubemap"
"$bumpmap" "models/recycle_bin/Bin_lowpolyNormalsMap"
"$envmapsaturation" .5
"$envmapcontrast" 2
"$envmaptint" "[ .6 .6 .6 ]"
"$normalmapalphaenvmapmask" 1
}

Also, how do i change the env_cubemap into something else? I hope if the specular map works, the env map is not needed at all.
Posted 17 years ago2007-10-28 03:18:20 UTC
in Model in pink checker design Post #237162
Yes, i tested it ingame. That is, after using the run command (F9).
Posted 17 years ago2007-10-28 02:55:54 UTC
in Model in pink checker design Post #237159
Thanks. It is showing. But, the normal map is not getting compiled. That is, the normal maps are not having any effect after compiling
Posted 17 years ago2007-10-28 01:35:45 UTC
in Model in pink checker design Post #237155
Hi, i am a noob. Tried Source modeling setup by BJ. Did everything mentioned in the tutorial. I need to import model created in 3ds max. Everything went alright upto compiling the model. The .mdl and other files were successfully created in the [steam-logon]half-life 2hl2models[model-name] folder. But, once i tried using the .mdl file in Hammer (last step in the tutorial), the object was displayed in pink checker design. Pls help.