HOW TO SET THIS UP?
Well, I'm back again here to ask more questions. I'll just go straight to the scenarios. This is for my Dm_combo map.
[u]Scenario 1:[/u]
Objective:
I want to make the building and some of its features (like tank, doors, internal buttons,etc) to be disabled or destroyed when a tank from another fort hits a cetain part of whole of the building (maybe a button target or a button with a health??)
Here are my entities:
-A func_tank from the opposing building
-A button_target or a func_button with health for the tank's target.
-And when the target was hit, it disables the building. But after a certain amount of time (2 mins perhaps) the building can be operational again (doors restored, tanks again usable, etc)
So, can this be done? If yes, please reply.
Also notify me if you don't understand.
Thanks again in advance!
HLGenius