Forum posts

Posted 16 years ago2008-09-29 18:24:52 UTC
in No free edicts? No more! Post #256345
potatis, I said im baffled how 2 people now are assuming I think this thread located here on twhl is about source.

I was talking about the link I referenced
Posted 16 years ago2008-09-29 17:34:34 UTC
in No free edicts? No more! Post #256336
do u seriously think i was refering to his post on HERE?

WOW...

P.S. Can someone explain how 3 pages = 3 posts?
Posted 16 years ago2008-09-29 05:50:51 UTC
in No free edicts? No more! Post #256309
im not sure if this is for source, as i havent read the entire page.

[quote] Oh, and I checked out the ent data limit, and it turns out there really isn't one. VBsp is warning you that it's "full" because it's getting close to 384k, which was a size we considered a reasonable amount of ent data. Even though it uses 384k for reporting, it doesn't use that as a limit. It will go ahead and allocate as much memory as you need.
[b]-- Robin Walker 10:29, 2 Aug 2005 (PDT) [/quote][/b]
http://developer.valvesoftware.com/wiki/User_talk:Robin_Walker
Posted 16 years ago2008-09-29 05:43:43 UTC
in Weapon Sounds? Post #256308
dont include "sound" in ur path name

weapons/shotcock.wav (or w/e). This isnt the question you asked but a reminder will help frustrations later on.
This post was made on a thread that has been deleted.
Posted 16 years ago2008-09-26 06:39:43 UTC
in Zombie Apocalypse Mod Recruiting Mappers Post #256164
looks cool
Posted 16 years ago2008-09-26 06:32:38 UTC
in FireBalls Post #256162
not very good with entity work yet, but this might work;

Group a trigger hurt with an env_render (to make the fire dissapear)
Posted 16 years ago2008-09-25 21:33:12 UTC
in SecretRooms Post #256143
//for tfc

{
%s found the room.
}
Posted 16 years ago2008-09-10 09:17:15 UTC
in multi_manager door open Post #255115
Hello,

Ive set a func_button to trigger unlock a door. I then set a trigger_multiple so players can walk up to the door so it opens (once its unlocked).

The problem is, the trigger_multiple will open the door even while locked. Ive been unable to fix this with a multi_manager. This is for gldsrc(HL-TFC)

Can anyone tell me how to fix this so the trigger_multiple is active only after the door is unlocked?

Thanks