Forum posts

Posted 15 years ago2008-12-17 00:47:42 UTC
in Please Help... LeafThread Crash Post #260122
After running it through the day today, I closed it because it's just taking waay too long for such a simple map... the log doesn't show the first part of the hlvis it finishes just before LeafThread but here's the new log

hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlcsg ---
Command line: C:\PROGRA~1\VALVEH~1\tools\ZHLT3\hlcsg.exe "c:\program files\valve hammer editor\maps\gg_oil_facility_test1"-wadinclude power_lines -wadinclude gaurdgate -wadinclude cs_assault
Entering c:\program files\valve hammer editor\maps\gg_oil_facility_test1.map

Current hlcsg Settings
Name | Setting | Default
--------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
[power_lines]
[gaurdgate]
[cs_assault]

15 brushes (totalling 91 sides) discarded from clipping hulls
CreateBrush:
(3.50 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(3.13 seconds)

Using Wadfile: \program files\steam\steamapps\macmaniac@cox.net\counter-strike\valve\halflife.wad
  • Contains 46 used textures, 73.02 percent of map (3116 textures in wad)
Including Wadfile: \program files\steam\steamapps\macmaniac@cox.net\counter-strike\valve\power_lines.wad
  • Contains 4 used textures, 6.35 percent of map (4 textures in wad)
Using Wadfile: \program files\steam\steamapps\macmaniac@cox.net\counter-strike\valve\guardgate.wad
  • Contains 9 used textures, 14.29 percent of map (9 textures in wad)
Including Wadfile: \program files\steam\steamapps\macmaniac@cox.net\counter-strike\valve\cs_assault.wad
  • Contains 4 used textures, 6.35 percent of map (22 textures in wad)
added 18 additional animating textures.
Texture usage is at 1.48 mb (of 4.00 mb MAX)
6.78 seconds elapsed

--- END hlcsg ---

hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlbsp ---
Command line: C:\PROGRA~1\VALVEH~1\tools\ZHLT3\hlbsp.exe "c:\program files\valve hammer editor\maps\gg_oil_facility_test1"

Current hlbsp Settings
Name | Setting | Default
------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)

SolidBSP [hull 0] 500...1000...1500...2000...2500...3000...3500...4000...4002 (0.91 seconds)
BSP generation successful, writing portal file 'c:\program files\valve hammer editor\maps\gg_oil_facility_test1.prt'
SolidBSP [hull 1] 500...1000...1500...1618 (0.16 seconds)
SolidBSP [hull 2] 500...1000...1372 (0.13 seconds)
SolidBSP [hull 3] 500...1000...1500...1815 (0.20 seconds)
5.33 seconds elapsed

--- END hlbsp ---
Posted 15 years ago2008-12-16 21:53:10 UTC
in Please Help... LeafThread Crash Post #260112
Soo... it is taking an extremely long time to run LeafThread and that's under the hlvis process... never getting to hlrad. It compiled fine for my very first compile then I added a few things (not making the map larger) and now it's stuck on LeafThread... I checked the settings and they were fine but I downloaded zhlt3 and it's still stuck. I even let it run over night from like 10:00pm to 9:00am when it should compile in a half hour being a small map, and no success. Anyone have any other ideas?

Thanks!
|PnC| TiHKAL

P.S. If someone could dl the rmf and try compiling it that would be great... if you need the wads I can put those up too.
Posted 15 years ago2008-12-16 17:42:48 UTC
in Please Help... LeafThread Crash Post #260077
Ok cool... I didn't notice that other than there was two hlvis.exe running in my process list. I'll see what I can do.
Posted 15 years ago2008-12-16 15:06:03 UTC
in Please Help... LeafThread Crash Post #260068
The compile process crashes right when LeafThread starts. It shows "Not Responding" in the title bar. It's not that big of map, but I do have three power lines, a crane, a tall tower that is hollowed, a gaurds gate, two industrial trash bins, and three silos made as spheres. It is an oil_facility map for gungame using "cs_assault", "gaurdgate", and "power_lines" custom wad files.

You can download the .rmf here: http://www.pork-cheese.com/downloads/gg_oil_facility_test1.rar

Any suggestions is greatly appreciated.

Thanks!
|PnC| TiHKAL
Error Log File
hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlcsg ---
Command line: C:\PROGRA~1\VALVEH~1\tools\zhlt\hlcsg.exe "c:\program files\valve hammer editor\maps\gg_oil_facility_test1"-wadinclude cs_assault -wadinclude gaurdgate -wadinclude power_lines
Entering c:\program files\valve hammer editor\maps\gg_oil_facility_test1.map

Current hlcsg Settings
Name | Setting | Default
--------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
[cs_assault]
[gaurdgate]
[power_lines]

13 brushes (totalling 79 sides) discarded from clipping hulls
CreateBrush:
(4.77 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(3.95 seconds)

Using Wadfile: \program files\steam\steamapps\macmaniac@cox.net\counter-strike\valve\halflife.wad
  • Contains 46 used textures, 73.02 percent of map (3116 textures in wad)
Including Wadfile: \program files\steam\steamapps\macmaniac@cox.net\counter-strike\valve\power_lines.wad
  • Contains 4 used textures, 6.35 percent of map (4 textures in wad)
Using Wadfile: \program files\steam\steamapps\macmaniac@cox.net\counter-strike\valve\guardgate.wad
  • Contains 9 used textures, 14.29 percent of map (9 textures in wad)
Including Wadfile: \program files\steam\steamapps\macmaniac@cox.net\counter-strike\valve\cs_assault.wad
  • Contains 4 used textures, 6.35 percent of map (22 textures in wad)
added 18 additional animating textures.
Texture usage is at 1.42 mb (of 4.00 mb MAX)
8.91 seconds elapsed

--- END hlcsg ---

hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlbsp ---
Command line: C:\PROGRA~1\VALVEH~1\tools\zhlt\hlbsp.exe "c:\program files\valve hammer editor\maps\gg_oil_facility_test1"

Current hlbsp Settings
Name | Setting | Default
------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)

SolidBSP [hull 0] 500...1000...1500...2000...2500...3000...3500...4000...4500...5000...5354 (2.67 seconds)
BSP generation successful, writing portal file 'c:\program files\valve hammer editor\maps\gg_oil_facility_test1.prt'
SolidBSP [hull 1] 500...1000...1500...1596 (0.17 seconds)
SolidBSP [hull 2] 500...1000...1336 (0.14 seconds)
SolidBSP [hull 3] 500...1000...1500...1772 (0.22 seconds)
10.06 seconds elapsed

--- END hlbsp ---

hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlcsg ---
Command line: C:\PROGRA~1\VALVEH~1\tools\zhlt\hlcsg.exe "c:\program files\valve hammer editor\maps\gg_oil_facility_test1"-wadinclude cs_assault -wadinclude gaurdgate -wadinclude power_lines
Entering c:\program files\valve hammer editor\maps\gg_oil_facility_test1.map

Current hlcsg Settings
Name | Setting | Default
--------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
[cs_assault]
[gaurdgate]
[power_lines]

13 brushes (totalling 79 sides) discarded from clipping hulls
CreateBrush:
(6.92 seconds)
SetModelCenters:
(0.06 seconds)
CSGBrush:
(6.36 seconds)

Using Wadfile: \program files\steam\steamapps\username\counter-strike\valve\halflife.wad
  • Contains 45 used textures, 72.58 percent of map (3116 textures in wad)
Including Wadfile: \program files\steam\steamapps\username\counter-strike\valve\power_lines.wad
  • Contains 4 used textures, 6.45 percent of map (4 textures in wad)
Using Wadfile: \program files\steam\steamapps\username\counter-strike\valve\guardgate.wad
  • Contains 9 used textures, 14.52 percent of map (9 textures in wad)
Including Wadfile: \program files\steam\steamapps\username\counter-strike\valve\cs_assault.wad
  • Contains 4 used textures, 6.45 percent of map (22 textures in wad)
added 18 additional animating textures.
Texture usage is at 1.44 mb (of 4.00 mb MAX)
13.81 seconds elapsed

--- END hlcsg ---

hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlbsp ---
Command line: C:\PROGRA~1\VALVEH~1\tools\zhlt\hlbsp.exe "c:\program files\valve hammer editor\maps\gg_oil_facility_test1"

Current hlbsp Settings
Name | Setting | Default
------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)

SolidBSP [hull 0] 500...1000...1500...2000...2500...3000...3500...3950 (1.78 seconds)
BSP generation successful, writing portal file 'c:\program files\valve hammer editor\maps\gg_oil_facility_test1.prt'
SolidBSP [hull 1] 500...1000...1500...1587 (0.31 seconds)
SolidBSP [hull 2] 500...1000...1335 (0.25 seconds)
SolidBSP [hull 3] 500...1000...1500...1762 (0.39 seconds)
10.84 seconds elapsed

--- END hlbsp ---
Posted 15 years ago2008-12-06 05:12:26 UTC
in Another Error... please help Post #259468
Still does not work. It is weird, it worked fine for my test1... I add a couple of textures and size it down for test2 and I get this... I was able to get rid of a wad... here's a revised log:

hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlcsg ---
Command line: C:\PROGRA~1\VALVEH~1\tools\zhlt\hlcsg.exe "c:\program files\valve hammer editor\maps\scoutzknivez_rommel_test2"
Entering c:\program files\valve hammer editor\maps\scoutzknivez_rommel_test2.map

Current hlcsg Settings
Name | Setting | Default
--------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(0.70 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(1.38 seconds)

Using Wadfile: \program files\valve hammer editor\maps\halflife.wad
  • Contains 16 used textures, 19.51 percent of map (3116 textures in wad)
Using Wadfile: \program files\valve hammer editor\maps\wall1.wad
  • Contains 18 used textures, 21.95 percent of map (210 textures in wad)
Using Wadfile: \program files\valve hammer editor\maps\wall2.wad
  • Contains 27 used textures, 32.93 percent of map (210 textures in wad)
Using Wadfile: \program files\valve hammer editor\maps\ground_s.wad
  • Contains 21 used textures, 25.61 percent of map (202 textures in wad)
Error: Exceeded MAX_MAP_MIPTEX
Description: Texture memory usage on the map has exceeded the limit
Howto Fix: Merge similar textures, remove unused textures from the map

--- END hlcsg ---

hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlbsp ---
Command line: C:\PROGRA~1\VALVEH~1\tools\zhlt\hlbsp.exe "c:\program files\valve hammer editor\maps\scoutzknivez_rommel_test2"
There was a problem compiling the map.
Check the file c:\program files\valve hammer editor\maps\scoutzknivez_rommel_test2.log for the cause.
--- END hlbsp ---

hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlvis ---
Command line: C:\PROGRA~1\VALVEH~1\tools\zhlt\hlvis.exe "c:\program files\valve hammer editor\maps\scoutzknivez_rommel_test2"
There was a problem compiling the map.
Check the file c:\program files\valve hammer editor\maps\scoutzknivez_rommel_test2.log for the cause.
--- END hlvis ---

hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlrad ---
Command line: C:\PROGRA~1\VALVEH~1\tools\zhlt\hlrad.exe "c:\program files\valve hammer editor\maps\scoutzknivez_rommel_test2"
There was a problem compiling the map.
Check the file c:\program files\valve hammer editor\maps\scoutzknivez_rommel_test2.log for the cause.
--- END hlrad ---

Looks like I am getting somewhere... so use less textures now?
Posted 15 years ago2008-12-06 04:16:22 UTC
in Another Error... please help Post #259465
I'm was getting a no image texture 0x0 named cuwlln1, but I replaced them and I still get the same error... maybe there's more screwed up textures?
Posted 15 years ago2008-12-06 03:53:43 UTC
in Another Error... please help Post #259464
hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlcsg ---
Command line: C:\PROGRA~1\VALVEH~1\tools\zhlt\hlcsg.exe "c:\program files\valve hammer editor\maps\scoutzknivez_rommel_test2"-nowadtextures
Entering c:\program files\valve hammer editor\maps\scoutzknivez_rommel_test2.map

Current hlcsg Settings
Name | Setting | Default
--------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(0.77 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(1.38 seconds)

Using Wadfile: \program files\valve hammer editor\maps\halflife.wad
  • Contains 8 used textures, 10.26 percent of map (3116 textures in wad)
Using Wadfile: \program files\steam\steamapps\***username***\counter-strike\valve\wall1.wad
  • Contains 18 used textures, 23.08 percent of map (210 textures in wad)
Using Wadfile: \program files\steam\steamapps\***username***\counter-strike\valve\wall2.wad
  • Contains 27 used textures, 34.62 percent of map (210 textures in wad)
Using Wadfile: \program files\steam\steamapps\***username***\counter-strike\valve\wall3.wad
  • Contains 2 used textures, 2.56 percent of map (197 textures in wad)
Using Wadfile: \program files\steam\steamapps\***username***\counter-strike\valve\ground_s.wad
  • Contains 20 used textures, 25.64 percent of map (202 textures in wad)
Using Wadfile: \program files\steam\steamapps\***username***\counter-strike\valve\cs_dust.wad
  • Contains 3 used textures, 3.85 percent of map (28 textures in wad)
Error: File read failure

--- END hlcsg ---

hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlbsp ---
Command line: C:\PROGRA~1\VALVEH~1\tools\zhlt\hlbsp.exe "c:\program files\valve hammer editor\maps\scoutzknivez_rommel_test2"
There was a problem compiling the map.
Check the file c:\program files\valve hammer editor\maps\scoutzknivez_rommel_test2.log for the cause.
--- END hlbsp ---

hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlvis ---
Command line: C:\PROGRA~1\VALVEH~1\tools\zhlt\hlvis.exe "c:\program files\valve hammer editor\maps\scoutzknivez_rommel_test2"
There was a problem compiling the map.
Check the file c:\program files\valve hammer editor\maps\scoutzknivez_rommel_test2.log for the cause.
--- END hlvis ---

hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlrad ---
Command line: C:\PROGRA~1\VALVEH~1\tools\zhlt\hlrad.exe "c:\program files\valve hammer editor\maps\scoutzknivez_rommel_test2"
There was a problem compiling the map.
Check the file c:\program files\valve hammer editor\maps\scoutzknivez_rommel_test2.log for the cause.
--- END hlrad ---

Thanks for the link :)
Posted 15 years ago2008-12-06 03:28:13 UTC
in Another Error... please help Post #259462
Here's the error from the log file:

Using Wadfile: \program files\valve hammer editor\maps\halflife.wad
  • Contains 8 used textures, 10.26 percent of map (3116 textures in wad)
Using Wadfile: \program files\steam\steamapps\***username***\counter-strike\valve\wall1.wad
  • Contains 18 used textures, 23.08 percent of map (210 textures in wad)
Using Wadfile: \program files\steam\steamapps\***username***\counter-strike\valve\wall2.wad
  • Contains 27 used textures, 34.62 percent of map (210 textures in wad)
Using Wadfile: \program files\steam\steamapps\***username***\counter-strike\valve\wall3.wad
  • Contains 2 used textures, 2.56 percent of map (197 textures in wad)
Using Wadfile: \program files\steam\steamapps\***username***\counter-strike\valve\ground_s.wad
  • Contains 20 used textures, 25.64 percent of map (202 textures in wad)
Using Wadfile: \program files\steam\steamapps\***username***\counter-strike\valve\cs_dust.wad
  • Contains 3 used textures, 3.85 percent of map (28 textures in wad)
Error: File read failure

Anyone know why I am getting a file read failure? Should I try not using certain textures? It does not tell me what file is making the error. Any help is much appreciated.

Thanks!
|PnC| TiHKAL
Posted 15 years ago2008-12-04 19:58:40 UTC
in Fatal Error... please help Post #259419
Sweet... it works now... gotta downsize it, its a bit over proportioned.

Thanks!
|PnC| TiHKAL
Posted 15 years ago2008-12-04 19:34:18 UTC
in Fatal Error... please help Post #259417
Oh cool... I'll just look for that texture and change it... and I am using a ! water texture. I'll see if this works. Thanks for the quick response!
Posted 15 years ago2008-12-04 19:23:47 UTC
in Fatal Error... please help Post #259415
What is a -0cstrike_we4al?

And the only animation is the water using the ! attribute.

The link to download is working now.
Posted 15 years ago2008-12-04 19:00:52 UTC
in Fatal Error... please help Post #259412
Hello, I have been mapping for a while now. I have made all the custom maps for the #Pork-Cheese ScoutzKnifes Clan and this is the only problem I have had so far... it's a big map so I was thinking that might have something to do with it. It's a recreation of the Urban Terror map: ut_rommel.

If you need the .rmf you can download it here (wads included):
http://www.pork-cheese.com/downloads/scoutzknivez_rommel_test1.rar

The problem comes right after halfway loading the map...CS1.6 shuts down and shows a pop up:

Fatal Error
Missing frame 0 of -1cstrike_we4al


If anyone can help it is greatly appreciated.

Thanks,
|PnC| TiHKAL

http://www.pork-cheese.com