The compile process crashes right when LeafThread starts. It shows "Not Responding" in the title bar. It's not that big of map, but I do have three power lines, a crane, a tall tower that is hollowed, a gaurds gate, two industrial trash bins, and three silos made as spheres. It is an oil_facility map for gungame using "cs_assault", "gaurdgate", and "power_lines" custom wad files.
You can download the .rmf here:
http://www.pork-cheese.com/downloads/gg_oil_facility_test1.rarAny suggestions is greatly appreciated.
Thanks!
|PnC| TiHKAL
Error Log File
hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to
(amckern@yahoo.com)--- BEGIN hlcsg
---Command line: C:\PROGRA~1\VALVEH~1\tools\zhlt\hlcsg.exe "c:\program files\valve hammer editor\maps\gg_oil_facility_test1"-wadinclude cs_assault -wadinclude gaurdgate -wadinclude power_lines
Entering c:\program files\valve hammer editor\maps\gg_oil_facility_test1.map
Current hlcsg Settings
Name | Setting | Default
--------------------|-----------|------------------------threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
[cs_assault]
[gaurdgate]
[power_lines]
13 brushes (totalling 79 sides) discarded from clipping hulls
CreateBrush:
(4.77 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(3.95 seconds)
Using Wadfile: \program
files\steam\steamapps\macmaniac@cox.net\counter-strike\valve\halflife.wad
- Contains 46 used textures, 73.02 percent of map (3116 textures in wad)
Including Wadfile: \program
files\steam\steamapps\macmaniac@cox.net\counter-strike\valve\power_lines.wad
- Contains 4 used textures, 6.35 percent of map (4 textures in wad)
Using Wadfile: \program
files\steam\steamapps\macmaniac@cox.net\counter-strike\valve\guardgate.wad
- Contains 9 used textures, 14.29 percent of map (9 textures in wad)
Including Wadfile: \program
files\steam\steamapps\macmaniac@cox.net\counter-strike\valve\cs_assault.wad
- Contains 4 used textures, 6.35 percent of map (22 textures in wad)
added 18 additional animating textures.
Texture usage is at 1.42 mb (of 4.00 mb MAX)
8.91 seconds elapsed
--- END hlcsg
---hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to
(amckern@yahoo.com)--- BEGIN hlbsp
---Command line: C:\PROGRA~1\VALVEH~1\tools\zhlt\hlbsp.exe "c:\program files\valve hammer editor\maps\gg_oil_facility_test1"
Current hlbsp Settings
Name | Setting | Default
------------------|-----------|------------------------threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)
SolidBSP [hull 0] 500...1000...1500...2000...2500...3000...3500...4000...4500...5000...5354 (2.67 seconds)
BSP generation successful, writing portal file 'c:\program files\valve hammer editor\maps\gg_oil_facility_test1.prt'
SolidBSP [hull 1] 500...1000...1500...1596 (0.17 seconds)
SolidBSP [hull 2] 500...1000...1336 (0.14 seconds)
SolidBSP [hull 3] 500...1000...1500...1772 (0.22 seconds)
10.06 seconds elapsed
--- END hlbsp
---hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to
(amckern@yahoo.com)--- BEGIN hlcsg
---Command line: C:\PROGRA~1\VALVEH~1\tools\zhlt\hlcsg.exe "c:\program files\valve hammer editor\maps\gg_oil_facility_test1"-wadinclude cs_assault -wadinclude gaurdgate -wadinclude power_lines
Entering c:\program files\valve hammer editor\maps\gg_oil_facility_test1.map
Current hlcsg Settings
Name | Setting | Default
--------------------|-----------|------------------------threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
[cs_assault]
[gaurdgate]
[power_lines]
13 brushes (totalling 79 sides) discarded from clipping hulls
CreateBrush:
(6.92 seconds)
SetModelCenters:
(0.06 seconds)
CSGBrush:
(6.36 seconds)
Using Wadfile: \program files\steam\steamapps\username\counter-strike\valve\halflife.wad
- Contains 45 used textures, 72.58 percent of map (3116 textures in wad)
Including Wadfile: \program files\steam\steamapps\username\counter-strike\valve\power_lines.wad
- Contains 4 used textures, 6.45 percent of map (4 textures in wad)
Using Wadfile: \program files\steam\steamapps\username\counter-strike\valve\guardgate.wad
- Contains 9 used textures, 14.52 percent of map (9 textures in wad)
Including Wadfile: \program files\steam\steamapps\username\counter-strike\valve\cs_assault.wad
- Contains 4 used textures, 6.45 percent of map (22 textures in wad)
added 18 additional animating textures.
Texture usage is at 1.44 mb (of 4.00 mb MAX)
13.81 seconds elapsed
--- END hlcsg
---hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to
(amckern@yahoo.com)--- BEGIN hlbsp
---Command line: C:\PROGRA~1\VALVEH~1\tools\zhlt\hlbsp.exe "c:\program files\valve hammer editor\maps\gg_oil_facility_test1"
Current hlbsp Settings
Name | Setting | Default
------------------|-----------|------------------------threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)
SolidBSP [hull 0] 500...1000...1500...2000...2500...3000...3500...3950 (1.78 seconds)
BSP generation successful, writing portal file 'c:\program files\valve hammer editor\maps\gg_oil_facility_test1.prt'
SolidBSP [hull 1] 500...1000...1500...1587 (0.31 seconds)
SolidBSP [hull 2] 500...1000...1335 (0.25 seconds)
SolidBSP [hull 3] 500...1000...1500...1762 (0.39 seconds)
10.84 seconds elapsed
--- END hlbsp
---