Rock on World Crafter! Now I get to run through Most of the HL2 world again and see it with new eyes. A helpful thing I had done in HL, before I started making maps for the game. I also spent most of my days helping out other people with their maps. Most of the time it would be a too high of a polygon count. Like 3,000 world polygons at once in HL1 not to mention the effect polys, OUCH! So this was something I take pride in knowing, as it was something I learned in Animation class. It seems like someone that doesn't really care enough to know such things, like working with a budget, can throw a map together and it will probably run smoothly. Makes me sick, like someone get a few million hits on a stupid video at youtube.
If I figure out more about HL2 Engine and how much it can handle maybe I'll make a much needed tutorial about it.
Thank you too, The Mighty Atom! You were close but I like to see how VIS works when I am running through my map and test maps.
I think there is a new map for the mod Age of Chivalry and there is a windmill it started to lag even me there... and I am running a 3.33ghx dual core with a 9800 GTX (not the plus) a TB HD on 4 GIGs of ram...my machine books! So I'll have to try to find it again and seek out those laggy spots and see what I might not want to do in the map using - mat_wireframe.
Thanks n' peace