Forum posts

Posted 14 years ago2009-12-05 15:58:53 UTC
in Shadow glitching. Post #276349
still wondering how to fix this... anyone?
Posted 14 years ago2009-11-23 04:28:29 UTC
in Dark models using light_enviroment for a Post #275953
Fixed it. the model needed a surface below them to light up.
Posted 14 years ago2009-11-20 05:18:59 UTC
in Map / Mod of the Month. Post #275881
dido
Posted 14 years ago2009-11-20 03:08:23 UTC
in Dark models using light_enviroment for a Post #275880
hey im trying to make a nice dark map with a good shadow and nice night effect, but when i change the brightness/shadow settings in light_environment my models show up almost if not black and really dark/hard to see.
Ive tried putting a light entity near it but the light_environment just overrides it.

Brightness 255 208 121 "120"

shade 255 208 121 "80"
User posted image
Is there anyway at all to get a good night time effect wile still having the models bright enough to see?
Posted 14 years ago2009-11-20 02:53:22 UTC
in Shadow glitching. Post #275879
I also get this problem with shadows, its really anoying.

See this post here: http://www.countermap2.com/forum/viewtopic.php?t=1283
Tie it to nothing. Send it all to World.
Then make the detail stuff like all those bendy corners func_wall again.
Vis and rad will take longer, specially with vis -full rad -extra but the lights and shadows will be better.
I have done this and still i get the same shitty shadows ><

If anyone knows a fix to this please help, Ive been having this problem for months and i don't want to release my map like this.