Forum posts

Posted 14 years ago2010-01-01 21:28:58 UTC
in Need help with running a map Post #277186
well i fired up the specialist and it let me start the map which is great news, seeing how i am ultimately trying to start a map for TSRP. it didnt let me spawn, but at least i could look around my cube. haha
Posted 14 years ago2010-01-01 21:17:13 UTC
in Need help with running a map Post #277184
damn still have problems lol when going into hl and trying to load the map, it reads "couldnt open mextex.wad"
ugh
Posted 14 years ago2010-01-01 20:44:01 UTC
in Need help with running a map Post #277180
and yes, i am mapping for HL1 and Im using hammer 3.4
Posted 14 years ago2010-01-01 20:42:49 UTC
in Need help with running a map Post #277179
Here is the whole compiling log. Honestly, i have no idea what any of it means, so hopefully you can make sense of it Captain Terror.

** Executing...
** Command: Change Directory
** Parameters: C:\Program Files (x86)\Steam\steamapps\Rodney410\half-life

** Executing...
** Command: Copy File
** Parameters: "C:\Program Files (x86)\Steam\steamapps\Rodney410\half-life\valve\maps\trial map.map" "C:\Program Files (x86)\Steam\steamapps\Rodney410\half-life\valve\maps\trial map.map"

** Executing...
** Command: C:\Users\Skootter\Desktop\Hammer\CS\hlcsg.exe
** Parameters: "C:\Program Files (x86)\Steam\steamapps\Rodney410\half-life\valve\maps\trial map"

hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
--- BEGIN hlcsg ---
Command line: C:\Users\Skootter\Desktop\Hammer\CS\hlcsg.exe "C:\Program Files (x86)\Steam\steamapps\Rodney410\half-life\valve\maps\trial map"
Entering C:\Program Files (x86)\Steam\steamapps\Rodney410\half-life\valve\maps\trial map.map

Current hlcsg Settings
Name | Setting | Default
--------------------|-----------|------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
50%... (0.00 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
50%... (0.00 seconds)

Using Wadfile: \program files (x86)\steam\steamapps\rodney410\half-life\ts\decals.wad
  • Contains 0 used textures, 0.00 percent of map (244 textures in wad)
Using Wadfile: \program files (x86)\steam\steamapps\rodney410\half-life\ts\mextex.wad
  • Contains 0 used textures, 0.00 percent of map (313 textures in wad)
Using Wadfile: \program files (x86)\steam\steamapps\rodney410\half-life\ts\specialists.wad
  • Contains 1 used texture, 100.00 percent of map (116 textures in wad)
Using Wadfile: \program files (x86)\steam\steamapps\rodney410\half-life\ts\tempdecal.wad
  • Contains 0 used textures, 0.00 percent of map (1 textures in wad)
Texture usage is at 0.08 mb (of 4.00 mb MAX)
0.03 seconds elapsed

--- END hlcsg ---

** Executing...
** Command: C:\Users\Skootter\Desktop\Hammer\CS\hlbsp.exe
** Parameters: "C:\Program Files (x86)\Steam\steamapps\Rodney410\half-life\valve\maps\trial map"

hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
--- BEGIN hlbsp ---
Command line: C:\Users\Skootter\Desktop\Hammer\CS\hlbsp.exe "C:\Program Files (x86)\Steam\steamapps\Rodney410\half-life\valve\maps\trial map"

Current hlbsp Settings
Name | Setting | Default
------------------|-----------|------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)

BSP generation successful, writing portal file 'C:\Program Files (x86)\Steam\steamapps\Rodney410\half-life\valve\maps\trial map.prt'
Warning: No entities exist in hull 1, no filling performed for this hull
Warning: No entities exist in hull 2, no filling performed for this hull
0.01 seconds elapsed

--- END hlbsp ---

** Executing...
** Command: C:\Users\Skootter\Desktop\Hammer\CS\hlvis.exe
** Parameters: "C:\Program Files (x86)\Steam\steamapps\Rodney410\half-life\valve\maps\trial map"

hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
--- BEGIN hlvis ---
Command line: C:\Users\Skootter\Desktop\Hammer\CS\hlvis.exe "C:\Program Files (x86)\Steam\steamapps\Rodney410\half-life\valve\maps\trial map"
1 portalleafs
0 numportals

= Current hlvis Settings =
Name | Setting | Default
------------------|-----------|------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ off ] [ off ]

BasePortalVis:
(0.00 seconds)
LeafThread:
(0.00 seconds)
average leafs visible: 1
g_visdatasize:3 compressed from 1
0.00 seconds elapsed

--- END hlvis ---

** Executing...
** Command: C:\Users\Skootter\Desktop\Hammer\CS\hlrad.exe
** Parameters: "C:\Program Files (x86)\Steam\steamapps\Rodney410\half-life\valve\maps\trial map"

hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
--- BEGIN hlrad ---
Command line: C:\Users\Skootter\Desktop\Hammer\CS\hlrad.exe "C:\Program Files (x86)\Steam\steamapps\Rodney410\half-life\valve\maps\trial map"

= Current hlrad Settings =
Name | Setting | Default
-------------------|---------------------|------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]

custom shadows with bounce light
[               off ] [               off ]
rgb transfers [ off ] [ off ]

6 faces
Create Patches : 96 base patches
0 opaque faces
1536 square feet [221184.00 square inches]
1 direct lights

BuildFacelights:
50%... (0.00 seconds)
visibility matrix : 0.0 megs
BuildVisLeafs:
(0.00 seconds)
MakeScales:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
SwapTransfers:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
Transfer Lists : 7680 : 7.68k transfers
Indices :         640 bytes
   Data :       30720 :   30.00k bytes
Bounce 1 GatherLight:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
FinalLightFace:
50%... (0.00 seconds)
0.02 seconds elapsed

--- END hlrad ---

** Executing...
** Command: C:\PROGRA~2\Steam\STEAMA~1\RODNEY~1\HALF-L~1\hl.exe
** Parameters: -dev -console +map "trial map"

There it is, and of course the error pops up. If i check the box that says "don't run the game", the error does not pop up. How do i begin it manually?
Posted 14 years ago2010-01-01 19:46:04 UTC
in Need help with running a map Post #277176
OK. So im new to this whole map-making experience and i have a quick question. I am doing the beginner's tutorials and i followed the instructions for the first tutorial and i have also gone over the set-up guide. I am trying to run my "cube" map (if you did the tutorials you know what i am talking about haha) but every time i try to run it, i get an error that says "could not find file system dll to load". What do i need to change to fix this and be able to run the map???