Forum posts

Posted 14 years ago2010-01-27 18:12:45 UTC
in Why is it.... Post #278470
I see you are one American. I'd like to see more.

Oh yeah, and my Avatar isn't trying to prove anything. I just though it would be relevant from naming myself Joebama. Joe Biden + Barack Obama = Joebama
Suparsonik SuparsonikI'm going off the edge to meet my maker.
Posted 14 years ago2010-01-27 17:32:34 UTC
in Why is it.... Post #278466
Why is it that like NO americans anymore even support half-life 1 and it's mods anymore?

I am american and I personally still love older games. Basically everyone I see on this site are from a different country. I'm almost like the only american that appreciates this game. I'd like to hear if americans are actually on this site.
Suparsonik SuparsonikI'm going off the edge to meet my maker.
Posted 14 years ago2010-01-27 17:27:13 UTC
in Windows 3.1 lives again....online Post #278465
Hahaha, I remember good old Windows 3.1.

My sister had a computer at one time that had 3.1 and had the small floppy disk slot and the original big floppy disk spot. Used to play old floppy disk games. Ah, those were the days.
Suparsonik SuparsonikI'm going off the edge to meet my maker.
Posted 14 years ago2010-01-27 17:21:56 UTC
in Audio problem with video file Post #278463
RealPlayer is shittier than hell. The tracks skip every time. Even when it's fully loaded!

So, do what everyone else has said, get the codec and it should work fine.
Suparsonik SuparsonikI'm going off the edge to meet my maker.
Posted 14 years ago2010-01-20 11:40:34 UTC
in Last movie you saw? Post #278179
I love all of Stanley Kubrick's films they are amazing for their time.
Suparsonik SuparsonikI'm going off the edge to meet my maker.
Posted 14 years ago2010-01-20 09:19:13 UTC
in Last movie you saw? Post #278175
I must see that movie.
Suparsonik SuparsonikI'm going off the edge to meet my maker.
Posted 14 years ago2010-01-19 17:20:59 UTC
in Hmm, has anyone ever tried to make a Sto Post #278151
I'm still motivated about Ghosthunter. Hell, I'm working on the first level as we speak. I'll upload it when I'm done. I'll then let you guys check it out, then i'll revise it.

The TFC story mode idea sounds like it would be cool, but really hard. I set that aside till I'm done with this mod.

Also, I'm 17. So, i think I'm old enough to do this damned thing.
Suparsonik SuparsonikI'm going off the edge to meet my maker.
Posted 14 years ago2010-01-19 11:45:00 UTC
in Rooms (mini co-op project) Post #278143
Is this shindig still going on?
Suparsonik SuparsonikI'm going off the edge to meet my maker.
Posted 14 years ago2010-01-19 11:39:11 UTC
in Hmm, has anyone ever tried to make a Sto Post #278141
[Cont'd] ry type mod for TFC?

I wonder if I could try doing that...
Suparsonik SuparsonikI'm going off the edge to meet my maker.
Posted 14 years ago2010-01-17 21:38:10 UTC
in Just a couple questions. Post #278064
Like, I only have one half of a door, but I don't have the other half.
Suparsonik SuparsonikI'm going off the edge to meet my maker.
Posted 14 years ago2010-01-17 19:58:11 UTC
in Just a couple questions. Post #278062
Well, the texture i'm talking about has no opposite side.
Suparsonik SuparsonikI'm going off the edge to meet my maker.
Posted 14 years ago2010-01-15 18:43:41 UTC
in Just a couple questions. Post #277997
are you sure?

Because, I'm talking about that one door that has only a half of the texture. I want to know if I can mirror that to the other side.
Suparsonik SuparsonikI'm going off the edge to meet my maker.
Posted 14 years ago2010-01-15 18:11:52 UTC
in Just a couple questions. Post #277994
I was wondering, How can I mirror a texture?

Also, If I wanted a door to make a different sound besides the generic ones they give you in hammer, how could I add a sound for it?
Suparsonik SuparsonikI'm going off the edge to meet my maker.
Posted 14 years ago2010-01-15 08:34:58 UTC
in Ah, the things you do when you are bored Post #277968
I'm going to go play HL right now... without software mode on :o

And yes, Software mode makes barney look like a pixelized monster when he's only a few feet away from you.
Suparsonik SuparsonikI'm going off the edge to meet my maker.
Posted 14 years ago2010-01-14 23:12:05 UTC
in Ah, the things you do when you are bored Post #277943
Demoman and Sniper have to be my favorite characters in TF2.
Suparsonik SuparsonikI'm going off the edge to meet my maker.
Posted 14 years ago2010-01-14 23:01:18 UTC
in Ah, the things you do when you are bored Post #277940
Wolfenstein 3D is an amazing game.
Suparsonik SuparsonikI'm going off the edge to meet my maker.
Posted 14 years ago2010-01-13 18:17:17 UTC
in Well, what do you think I should do? Post #277866
You guys are saying I'm not ready to start this mod yet, so what do you think I should do before I even think about working on this thing?
Suparsonik SuparsonikI'm going off the edge to meet my maker.
Posted 14 years ago2010-01-13 16:44:22 UTC
in Half-Life: Ghosthunter [REVISED!] Post #277857
I don't mind Steam, It's just that it still isn't as relieable to me as WON was.
Suparsonik SuparsonikI'm going off the edge to meet my maker.
Posted 14 years ago2010-01-13 09:04:21 UTC
in Half-Life: Ghosthunter [REVISED!] Post #277846
Well, who are the mods?
Suparsonik SuparsonikI'm going off the edge to meet my maker.
Posted 14 years ago2010-01-12 20:15:44 UTC
in Half-Life: Ghosthunter [REVISED!] Post #277828
Ah, I guess.

And yes, I did have some mapping done, but I thought it sucked so, I'm restarting that aspect.

But, the thing about RoboG-Man is, How can I remove the briefcase?
Suparsonik SuparsonikI'm going off the edge to meet my maker.
Posted 14 years ago2010-01-12 19:33:32 UTC
in Half-Life: Ghosthunter [REVISED!] Post #277821
Crazy shit?

What the hell?
Suparsonik SuparsonikI'm going off the edge to meet my maker.
Posted 14 years ago2010-01-12 19:16:24 UTC
in Half-Life: Ghosthunter [REVISED!] Post #277815
So, you are saying I should make a couple maps first to see if I can handle this (and convince you?)

Will do, I just really want this idea to become reality.
Suparsonik SuparsonikI'm going off the edge to meet my maker.
Posted 14 years ago2010-01-12 19:13:20 UTC
in Anyone feel like helping me out with thi Post #277686
[EDIT]: Moved to Mod forum.

http://twhl.co.za/forums.php?thread=16779
Suparsonik SuparsonikI'm going off the edge to meet my maker.
Posted 14 years ago2010-01-12 18:46:49 UTC
in Half-Life: Ghosthunter [REVISED!] Post #277812
Half-Life: Ghosthunter!

I've been trying to make Half-Life: Ghosthunter for about 2 months now. I have finally realized I need some help with this, especially that I can't script majorly yet.

About the Modification:

You and a group of other "ghost busting individuals" start your own little ghosthunting business... everything seems to go right for the first two missions you are involved with, until the last one where G-Man calls you up to clear out an abandoned Missile Test facility (Black Mesa before the redevelopment into the test labs). Something goes extremely wrong because the ghosts have overwhelmed your team because they seem to be unusually stronger than the other ones you have battled in the past. The Boss Battle will feature someone pretty darn familiar but just a little different. But, you better except this to be a dang hard boss battle.

New things featured in the mod:

New redone weapons;

Special ghost-hunting pistol (starting weapon)
Special ghost-capturing mechanism (not sure to include this yet. if it is, it will be included as starter weapon also.)
Special ghost-hunting shotgun (gained later in game)
Special pulse rifle can shoot fast or slow (switch between main fire and alternate. gained later in game.)
Special ghost-hunting gauss (gained later in game.)
Special ghost-eradicating weapon (last weapon you get.)

New Aliens;

Mr. Friendly (prepare to get assraped a couple of times while trying to kill this)
Kingpin (Not sure how strong this bastard will be)
Chumtoad (pretty damn weak, will be able to call ghosts though)

Info about gameplay;

It will be the same as Half-Life but with different type weapons. Also will feature redone splash screen and everything for WON version. as for Steam version, if you feel like doing it... be my guest. May have Co-op mode for the people who like to do that kind of stuff.

Sequels;

I really only have one sequel planned. It will be more humorous than this version and may have more features and stuff.

Screenies and Media;

I only have one piece of artwork so far. (I redid the splash screen already too, but It would be a hassle to show you each different part of it.)

LOGO:
User posted image
Pipewrench:
User posted image
(one of the first weapons you get. maybe a modeller or someone can refurbish this model to look more high tech to hurt the ghosts...?)

Black Barney:
User posted image
(need a voice actor to voice for this guy)

RoboG-Man:
User posted image
(G-Man's failed clone attempt)

Haz-mat Scientist [guts ripped out]:
User posted image
(I was thinking, maybe the Ghost-protective suits could be based off of the original haz scientist...?)

Mr. Friendly [Thought I'd leave this bitch out?]
User posted image
(Prepare to get assraped by this guy a couple times. :])

Second Client for the Ghosthunting business:
User posted image
(He's the last client before G-Man comes in! ;])

That's all for now, folks!

Places open for people to sign up at;

Coders
Good Mappers
Voice Actors
and a Modeller.

(I don't have a limit for how many people on each task, I just want this idea to come to life!)

[EDIT]: I hope this will please you people now.

Also, this will obviously be in the father engine of Half-Life, GoldSource.

[EDIT!]: This mod's theme color is Purple so lets try to stick to that theme, please?
Suparsonik SuparsonikI'm going off the edge to meet my maker.
Posted 14 years ago2010-01-12 18:45:12 UTC
in Half-Life: Ghosthunter [revised] Post #277813
I've been trying to make some maps in Hammer 3.4

I don't think it works for GoldSource since my maps refuse to load in Half-Life after I make them. Oh well, My maps fail anyways.
Suparsonik SuparsonikI'm going off the edge to meet my maker.
Posted 14 years ago2010-01-12 17:33:56 UTC
in Half-Life: Ghosthunter [revised] Post #277805
Oh yeah, forgot.

You guys have a TGA image file viewer or something? Or do I have to convert the bastards..?
Suparsonik SuparsonikI'm going off the edge to meet my maker.
Posted 14 years ago2010-01-12 13:14:36 UTC
in Half-Life: Ghosthunter [revised] Post #277795
I'll revise this again later on. See you in about 3 hours. This homework is really proving to be quite a challenge!
Suparsonik SuparsonikI'm going off the edge to meet my maker.
Posted 14 years ago2010-01-12 13:02:04 UTC
in Half-Life: Ghosthunter [revised] Post #277787
I already modelled most of the ghosts. Same with the Boss. All I really need is the Main characters to be made.

Also, I don't think we'll need any texture artists. I do need somewhat of a modeller though, For the weapons of course (and the main character models.) Obviously, I will need a lot of coders, since I totally suck at the moment.

and Hell, I might even add more of the unused alien models.

Just give me some gosh darn feedback about the mod and not the freaking description of it.
Suparsonik SuparsonikI'm going off the edge to meet my maker.
Posted 14 years ago2010-01-12 09:00:21 UTC
in You can use Hammer to make HL1 Maps too Post #277788
Because, I heard that you can't use it for HL1. I've heard it's only useable for Source games.
Suparsonik SuparsonikI'm going off the edge to meet my maker.
Posted 14 years ago2010-01-12 00:09:25 UTC
in Half-Life: Ghosthunter [revised] Post #277758
I've been trying to make Half-Life: Ghosthunter for about 2 months now. I have finally realized I need some help with this, especially that I can't script majorly yet.

About the Modification:

You and a group of other "ghost busting individuals" start your own little ghosthunting business... everything seems to go right for the first two missions you are involved with, until the last one where G-Man calls you up to clear out an abandoned Missile Test facility (Black Mesa before the redevelopment into the test labs). Something goes extremely wrong because the ghosts have overwhelmed your team because they seem to be unusually stronger than the other ones you have battled in the past. The Boss Battle will feature someone pretty darn familiar but just a little different. But, you better except this to be a dang hard boss battle.

New things featured in the mod:

New redone weapons;

Special ghost-hunting pistol (starting weapon)
Special ghost-capturing mechanism (not sure to include this yet. if it is, it will be included as starter weapon also.)
Special ghost-hunting shotgun (gained later in game)
Special pulse rifle can shoot fast or slow (switch between main fire and alternate. gained later in game.)
Special ghost-hunting gauss (gained later in game.)
Special ghost-eradicating weapon (last weapon you get.)

New Aliens;

Mr. Friendly (prepare to get assraped a couple of times while trying to kill this)
Kingpin (Not sure how strong this bastard will be)
Chumtoad (pretty damn weak, will be able to call ghosts though)

Info about gameplay;

It will be the same as Half-Life but with different type weapons. Also will feature redone splash screen and everything for WON version. as for Steam version, if you feel like doing it... be my guest. May have Co-op mode for the people who like to do that kind of stuff.

Sequels;

I really only have one sequel planned. It will be more humorous than this version and may have more features and stuff.

Screenies and Media;

I only have one piece of artwork so far. (I redid the splash screen already too, but It would be a hassle to show you each different part of it.)

LOGO:

http://i48.tinypic.com/2wof39h.png

[EDIT]: I hope this will please you people now.

Also, this will obviously be in the father engine of Half-Life, GoldSource.
Suparsonik SuparsonikI'm going off the edge to meet my maker.
Posted 14 years ago2010-01-11 23:54:34 UTC
in Hey, What is this bump mapping I've hear Post #277760
I would like to know.

Also, I've got a suggestion to put your downloads onto. Would MediaFire work at all?
Suparsonik SuparsonikI'm going off the edge to meet my maker.
Posted 14 years ago2010-01-11 22:32:08 UTC
in Half-Life: Ghosthunter Co-op/Single Post #277755
Besides I think I added everything I could possibly need to start recruiting for the mod. the only thing i cannot supply is screenies.

[EDIT]: Aw shit, Forgot about gameplay stuff. Well, the game will feature some new weapons, as in weapons that are specifically engineered to be able to hurt the ghosts. Like, a special pistol that can hurt the ghosts with like some weird type bullets. same with shotgun. There will not be any MP5 or anything though. The Flamethrower type weapon will be in there. Same with the gauss. Almost forgot about the special ghost sniper rifle too!

I don't know if i should put some kind of ghost capturing mechanism in there or not. But, oh well. It will feature a completely redesigned interface for the WON version. Including the splash screen. Anyone who wants to recreate the splash screen for the Steam version, be my guest.
Suparsonik SuparsonikI'm going off the edge to meet my maker.
Posted 14 years ago2010-01-11 22:23:35 UTC
in Last movie you saw? Post #277754
(S)EXCELLENT
Suparsonik SuparsonikI'm going off the edge to meet my maker.
Posted 14 years ago2010-01-11 21:57:13 UTC
in Last movie you saw? Post #277748
W-A-Y-N-E-'S W-O-R-L-D!
Suparsonik SuparsonikI'm going off the edge to meet my maker.
Posted 14 years ago2010-01-11 21:21:28 UTC
in Ah, the things you do when you are bored Post #277745
How do I get out of software version on the Steam version?

And what about the WON version too?
Suparsonik SuparsonikI'm going off the edge to meet my maker.
Posted 14 years ago2010-01-11 21:18:11 UTC
in Half-Life: Ghosthunter Co-op/Single Post #277744
I did pretty much everything.

I don't really have any media to show. I wish I did though. My mapping fails, you guys would just make fun of me. Anyways, mostly all I got is just some concepts and the storyline.
Suparsonik SuparsonikI'm going off the edge to meet my maker.
Posted 14 years ago2010-01-11 20:26:19 UTC
in Is there a way to Unpack a WAD File? Post #277737
Wally on the site only goes down to 1.43
Suparsonik SuparsonikI'm going off the edge to meet my maker.
Posted 14 years ago2010-01-11 19:26:35 UTC
in Ah, the things you do when you are bored Post #277730
I'm tellin' ya. I was bored.

anyways, here's the story:

I was waiting for Chuck Bronson to get on TFC so we could play a good game of TFC. I waited, and waited, and waited, AND WAITED! Nobody came. So, I decided to make a smiley face in the air vent to pass time and do other things and then the people came.
Suparsonik SuparsonikI'm going off the edge to meet my maker.
Posted 14 years ago2010-01-11 19:20:49 UTC
in Half-Life: Uplink Extended Post #277729
You going to use the High Quality models?

Other than that, How long do you plan this extension will be?

[EDIT]: Because, I absolutely loved Uplink. First Half-Life game I ever played. Great demo, gives you a lot for it.
Suparsonik SuparsonikI'm going off the edge to meet my maker.
Posted 14 years ago2010-01-11 19:15:28 UTC
in Half-Life: Ghosthunter Co-op/Single Post #277724
I go to the Black Mesa forums once in a while too.

[EDIT]: Can we please talk about the mod now?

Is anyone even interested in this mod at all?
Suparsonik SuparsonikI'm going off the edge to meet my maker.
Posted 14 years ago2010-01-11 19:11:36 UTC
in Ah, the things you do when you are bored Post #277726
Suparsonik SuparsonikI'm going off the edge to meet my maker.
Posted 14 years ago2010-01-11 18:08:17 UTC
in Half-Life: Ghosthunter Co-op/Single Post #277721
Sorry, It's just that I hang out at other forums that don't have a edit button.

[EDIT]: :pwned:
Suparsonik SuparsonikI'm going off the edge to meet my maker.
Posted 14 years ago2010-01-11 17:57:36 UTC
in Half-Life: Ghosthunter Co-op/Single Post #277719
But, this version will be serious. Like the Half-Life series.
Suparsonik SuparsonikI'm going off the edge to meet my maker.
Posted 14 years ago2010-01-11 17:42:17 UTC
in Half-Life: Ghosthunter Co-op/Single Post #277716
Ghostbusters was humorous though..

Maybe the sequel could be funny like what they did with TFC to TF2
Suparsonik SuparsonikI'm going off the edge to meet my maker.
Posted 14 years ago2010-01-11 09:27:55 UTC
in Is there any WONners here? Post #277705
Oh well, I bought steam HL because it has more online users. But, WON2 has most of my friends still there.
Suparsonik SuparsonikI'm going off the edge to meet my maker.
Posted 14 years ago2010-01-11 08:22:04 UTC
in Is there any WONners here? Post #277701
Woops, I guess I am a little stupid for not checking that out.
Suparsonik SuparsonikI'm going off the edge to meet my maker.
Posted 14 years ago2010-01-11 08:15:05 UTC
in Half-Life: Ghosthunter Co-op/Single Post #277699
I've gotten a couple of the maps done. I'm thinking about redoing them though, the look kinda ugly in my eyes now.

And it will be in the GoldSource engine.

Also have gotten the splash screen done for the WON version. I'm too lazy to work on one for the Steam version.

I'll post some concept art later.

LOGO:
User posted image
Suparsonik SuparsonikI'm going off the edge to meet my maker.
Posted 14 years ago2010-01-10 23:50:48 UTC
in Is there any WONners here? Post #277690
not sure, i'll check.
Suparsonik SuparsonikI'm going off the edge to meet my maker.
Posted 14 years ago2010-01-10 23:48:05 UTC
in Is there any WONners here? Post #277688
I know I can register it.

I don't need to though. I have the Steam version and the Store-bought.

I just prefer the Store-bought and I like WON2 more. Believe me, I still play the Steam version too, for the graphics upgrade. It isn't as pixely as the store-bought one.
Suparsonik SuparsonikI'm going off the edge to meet my maker.
Posted 14 years ago2010-01-10 23:40:37 UTC
in Half-Life: Ghosthunter Co-op/Single Post #277687
I've been trying to make Half-Life: Ghosthunter for about 2 months now. I have finally realized I need some help with this, especially that I can't script majorly yet.

Half-Life Ghosthunter is about you and a group of others being in this ghost-capturing troupe. Things go wrong and such though. You are the only one living at the last mission. Everyone either gets hurt badly and dies after you talk to them, or get eradicated by the paranormal. I've had a good feeling about making this, because I thought it would be a great mod to add to the Half-Life series. Thinking about making this Co-op too.

So, anyone want to help out?

[EDIT]: I'll come up with some more storyline later.

P.S. G-Man will be one of the clients that you talk to. Also will make several appearances in the missions BEFORE he contacts you to help out with his "problem".

Heck, if this mod is really successful, I might even think about making a second one on the source engine and recreate it on the source engine if it isn't too hard to do.
Suparsonik SuparsonikI'm going off the edge to meet my maker.