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The Whole Half-Life
Level design resources for GoldSource, Source, and beyond
Featured map:
Razorback
by
Windawz
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Posted by
free_man_cdn
free_man_cdn
Posted
14 years ago
2010-07-26 16:31:58 UTC
in
Help with rotating sign!
Post #283504
^ Yep, I got it. I used a logic_auto to trigger the door. The door then outputs a command to the logic_timer, which starts the timer sequence.
Thanks for your quick reply!
solved
free_man_cdn
free_man_cdn
Posted
14 years ago
2010-07-26 16:16:04 UTC
in
Help with rotating sign!
Post #283502
Awesome thanks.
Would I just have the logic_timer the parent of the func_door_rotating? Or would I just trigger the logic_timer?
free_man_cdn
free_man_cdn
Posted
14 years ago
2010-07-26 15:58:03 UTC
in
Help with rotating sign!
Post #283499
Hello everyone,
In half-life, everybody remembers the rotating signs shown here:
http://i.imgur.com/LdkU1.jpg
I'd like to re-create something similar using the source engine.
I've toyed with func_rotating and using a logic_timer, but no avail..
Anyone want to help, give advice? Thanks!
free_man_cdn