Forum posts

Posted 12 years ago2011-12-11 14:09:58 UTC
in Decompiled/Decompiling Half-Life 1 Maps? Post #301473
@Urby, I'm sure it does, however I've only been mapping for about 3 or 4 years now, since the release of HL2 Episode 2, and after recently deciding to play some Sven Co-Op with my friend I got the urge to start making some maps for HL1.

@PenguinBoy, Rest assured I will be using nothing at all, it's purely about educating myself with how Valve set up certain sequences or entities.
Posted 12 years ago2011-12-11 13:38:19 UTC
in Decompiled/Decompiling Half-Life 1 Maps? Post #301469
Thanks for the quick responses everyone, I'll give these programs a try!
Posted 12 years ago2011-12-11 12:44:24 UTC
in Decompiled/Decompiling Half-Life 1 Maps? Post #301463
Hey everyone, I'm new to GoldSource mapping and these forums, and after browsing them for the past week or so I figured this would be the place to ask.

I was wondering if I could acquire the .rmf's to the original Half-Life for viewing in the Hammer Editor. There's many tidbits in the maps that I would love to see how they accomplished.

However, I haven't seen anything like a Half-Life 1 decompiler or the .rmf's up for grabs. I can imagine why, since it's not really the grandest thing in the world to go digging through map files that aren't yours, but as I said I would love to have them purely for learning purposes. Most things I can figure out myself, others I can read up in tutorials, but there's always something else I'd like to see for myself.

As I said, I was wondering if anyone knows where I might get the .rmf's, or at least a program to decompile the .bsp's

Any help would be appreciated.