I have to agree with JeffMOD on this one; its actually quite easy to use 1 unit grid when doing precision brushwork. And you don't have top change the grid size all the time.
also: i keep reading and hearing that a window brush should be 1 unit. But if it should be necessary to keep using the base 2 grid, id have to make the windows 2 units thick.
I do however stick entirely to the base grid system, which works great together with the dev_textures.
Hi there. Im kinda new to mapping, but im not here about the actual dimensions. See, I already read the page at VALVe's developer community.
My actual question is: Which sizes do you use, or find the best for walls. i am asking because i think 16 units is way to much but 8 units seems like nothing at all.
Especially in relation to doors and windows; The prop_door_rotating is approx 2 units wide. so would you say that the surrounding frame would be like 4 or 6 units thick I hope you wont mind the possibly misleading title.