It's your basic CODE LOCK setup.
Search on this site, you should get a few examples.
<entry number>The entry number tells the client DLL how many entries to read into
<icon name> <size> <sprite file> <X co-ord> <Y co-ord> <width> <height>
#define URANIUM_MAX_CARRY 100to
#define URANIUM_MAX_CARRY 600OR
#define URANIUM_MAX_CARRY 100Below it add this line:
#define EGON_MAX_CARRY 600Now open egon.cpp and change this line in GetItemInfo():
p->iMaxAmmo1 = URANIUM_MAX_CARRY;to
p->iMaxAmmo1 = EGON_MAX_CARRY;Save your changes and recompile the Half-Life DLL and you're set.