Tesu0 said:1)
2)
3)
1) For the too many lighting styles error, I believe it was coming from the point_spotlight on top of the vending machine. I removed it and not only did the strange lighting artifact on the floor go away, but so did the compile error.
2) I read somewhere that somehow more cubemaps is better...guess not. Just wanted to try just in case.
3) I'm concerned about the props' reflections. I think water is reflective no matter what. I think water_lod_control makes it so or something.
Dr. Orange said:follow these instructions and see if you get the right results.
Will do.
Thanks for the help guys! I'll keep updating the link if you want to follow along. I've changed the map since the last upload.
Side note: how does it look?