Forum posts

Posted 4 months ago2024-07-04 02:48:28 UTC
in TWHL Tower: Source Post #348948
A little annoyed I couldn't come up with any better ideas than literally just a first person shooter tutorial level, but oh well lol. Theres always TWHL Tower Source ^2
NovaDelta NovaDeltantx_cairostation_zone2
This post was made on a thread that has been deleted.
Posted 2 years ago2022-01-16 00:47:41 UTC
in TWHL Tower: Source Post #346202
Okay my map is more or less done, just needs a few more touch ups and I need to remember how to set up all the special compilers and I think I'm done
NovaDelta NovaDeltantx_cairostation_zone2
Posted 2 years ago2022-01-06 01:33:29 UTC
in TWHL Tower: Source Post #346180
Oh hey a last last last minute extension

Time to start working on my map lol
NovaDelta NovaDeltantx_cairostation_zone2
Posted 2 years ago2021-11-29 22:48:53 UTC
in TWHL Tower: Source Post #346085
Alright thanks, I just wanted to see if i was doing something wrong before I started digging deep into the map.
NovaDelta NovaDeltantx_cairostation_zone2
Posted 2 years ago2021-11-29 18:09:56 UTC
in TWHL Tower: Source Post #346082
Thank GOD theres an extension lol

I have a habit of sitting on my ass until the last possible moment and I was really hoping I wasnt too late.

Although theres progress! I finally have an idea and I've started importing textures.... my floor might be a bit dialog heavy and I hope its not too much for the mod though lol.

Actually question, I re-read the rules and saw that third party content is allowed as long as it's with permission, does that also apply to content from games that are made by massive studios that probably wouldn't give me a response? My idea is basically to remake a portion of a game I enjoy and I'm using assets directly from it
NovaDelta NovaDeltantx_cairostation_zone2
Posted 3 years ago2021-07-10 13:12:01 UTC
in TWHL Tower: Source Post #345758
I'll check over everything again like 3D render mode and the paths but I know I opened the Hammer.exe from 2013's bin folder.

EDIT: Right, sweet. It was the launch option. Putting that in the shortcut did it, thanks. Now for the hard part, coming up with ideas : )
NovaDelta NovaDeltantx_cairostation_zone2
Posted 3 years ago2021-07-10 05:57:27 UTC
in TWHL Tower: Source Post #345754
Welp, I finally set it up correctly to compile at least and it does that just fine to my knowledge but now Hammer isnt showing any textures inside of it.
Whoops I dont know what happenedWhoops I dont know what happened
NovaDelta NovaDeltantx_cairostation_zone2
Posted 3 years ago2021-07-10 02:08:33 UTC
in TWHL Tower: Source Post #345750
Hammer ++ is an extended version of Hammer. Basically J.A.C.K

And on second thought I might not use it, dont know. Mostly because Mapbase is complicated enough as is, seems to be having issues for me lol
NovaDelta NovaDeltantx_cairostation_zone2
Posted 3 years ago2021-07-10 00:07:34 UTC
in TWHL Tower: Source Post #345747
This will be my first project with Mapbase, hoping I got the setup correct because when I see a bunch of instructions my eyes just kinda glaze over due to wall of text : )

EDIT: Will also be using Hammer++ so thats just more complicatedness but hopefully worth it
NovaDelta NovaDeltantx_cairostation_zone2
Posted 5 years ago2018-12-06 17:13:32 UTC
in Post your screenshots! WIP thread Post #341396
First CS map I'm working on.
caption textcaption text
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Originally based on a street in my town.
NovaDelta NovaDeltantx_cairostation_zone2
Posted 6 years ago2018-11-05 14:56:09 UTC
in Competition 35: Vanilla Half-Life Post #341195
I doubt I'll be able to finish mine either because I know nothing about scripting.
NovaDelta NovaDeltantx_cairostation_zone2
Posted 6 years ago2018-11-02 15:35:40 UTC
in Post your screenshots! WIP thread Post #341126
Blue fog with dark orange red terrain is a pretty good aesthetic.
NovaDelta NovaDeltantx_cairostation_zone2
Posted 6 years ago2018-10-03 02:17:48 UTC
in c1a0e .rmf? Post #340977
The only things I need working are the lights and the voices and whatnot.
NovaDelta NovaDeltantx_cairostation_zone2
Posted 6 years ago2018-10-03 02:15:19 UTC
in c1a0e .rmf? Post #340976
Also will J.A.C.K work too?
NovaDelta NovaDeltantx_cairostation_zone2
Posted 6 years ago2018-10-03 02:14:19 UTC
in c1a0e .rmf? Post #340975
Thanks. This works for GoldSrc right?
NovaDelta NovaDeltantx_cairostation_zone2
Posted 6 years ago2018-10-02 23:41:18 UTC
in c1a0e .rmf? Post #340973
I'm looking for an .rmf file of c1a0e. My plan is to just have the usual maps and just make the ladder to turn on the anti mass spectrometer really long.

I'll make a video with me climbing the ladder to "Snake Eater". That's pretty much all I'm gonna do.
NovaDelta NovaDeltantx_cairostation_zone2
Posted 6 years ago2018-09-27 16:52:28 UTC
in Competition 35: Vanilla Half-Life Post #340958
I've never seen textures so pristine before
NovaDelta NovaDeltantx_cairostation_zone2
Posted 6 years ago2018-08-31 16:39:01 UTC
in Competition 35: Vanilla Half-Life Post #340753
Just posting to tell my idea for the competition.

I plan on making a runway with a couple of hangars, planes, and a control tower.
That's about as far as I've gotten in terms of ideas.
NovaDelta NovaDeltantx_cairostation_zone2