Forum posts

Posted 4 years ago2020-02-13 10:48:37 UTC
in Post your screenshots! WIP thread Post #343743
Breathtaking particles! Keep it coming!
Posted 4 years ago2020-02-03 19:02:33 UTC
in Post your screenshots! WIP thread Post #343722
User posted image
A portion of a large recurring topside area in a mod that I'm currently working on, the warehouse is probably the worst set piece at the moment.

I was planning to have the roof angled up until I realised I had no experience with aligning textures using angles.
Posted 5 years ago2019-08-21 13:04:12 UTC
in Turret muzzle flash light combo. Post #343059
Hey, It's Me again. I'm sorry for The late response.
When I tried to recreate what You have made in the J.M.F file that You sent, It still didn't work.
But, When I copied Your Multi-Manager and adjusted it so that it's triggered whenever the rifle fires...It works!.......For some reason.
Can anyone tell Me what I did wrong? I'm also vey confused? :quizzical:
Posted 5 years ago2019-08-20 00:43:20 UTC
in Turret muzzle flash light combo. Post #343052
Tried that, And it still didn't work... :cry: It doesn't even appear
Posted 5 years ago2019-08-19 22:54:37 UTC
in Turret muzzle flash light combo. Post #343050
Hello, I've been messing around with func_tank lately. And I was wondering If there was a way to add light to it.
So, I prepared a test area with a rifle in it. In experimentation, I decided to add a Multi manager to see if It was possible.
It turned out pretty well...Except for the light entity, when The rifle fires It lights on. But, It doesn't turn off until The rifle fires again.
I really need help with this one.