thanks! it's really refreshing to use a tool with a single purpose again, now that we live in the unity/unreal/godot era.
i'm using vluzacn's tools v34, through nem's batch compiler. i also saw seedee's tools but it doesn't seem like i need any of the extra features for my current map, so i'll try them next time. are there any settings i should know about that nem's batch compiler doesn't expose?