I recently ported over some skyboxes to Half Life and wanted to make a small scene to show them off. Doing this however, I suddenly realized that for some odd reason, none of my light_environments work. I've deleted it and created it, along with creating entire new maps from scratch, switched the skybox, and moved around the outer brushes, but nothing seems to make a difference. I know for a fact its facing the correct way, and regular light entities work perfectly fine. I discovered that it appears to cast light on the viewmodels in game, but nothing else.
I'm using an extremely basic scene right now, literally just a tiny little room and a skybox. There aren't any leaks, and I removed the glass as an attempt to fix it, which it did not.
I'm really getting tired of these weird issues I have with goldsource, and I'm hoping it's just a misunderstanding of some sort of setting, not an overall error.
My compile log is here, so I don't make a wall of text.