Forum posts

Posted 19 years ago2004-10-16 09:33:55 UTC
in how to make water strechy? Post #66906
ok nm, I've e-mailed the guy that made the map so maybe he can help
Posted 19 years ago2004-10-15 21:24:05 UTC
in how to make water strechy? Post #66807
no.... thats not the same either... what the fisrt pic is doing is having waves but they strech as well... not the whole texture but it seems to strech parts of it... it is not like water!
Posted 19 years ago2004-10-15 18:09:10 UTC
in how to make water strechy? Post #66760
Yeah I know that... but it's not like a normal water block somehow... it seem to strech in places more than others... this is what it looks like now - http://www.its-all-g00d.co.uk/images/notstrechy.jpg but I want it to look like in the first link... do u get what I'm trying to say?
Posted 19 years ago2004-10-15 14:40:27 UTC
in how to make water strechy? Post #66719
Hi I'm making a map with some lava in it and I want it to strech... there is no easy way to explain so I'll give u some screen shots of what I want it to do. Thx

Strechy lava - http://www.its-all-g00d.co.uk/images/strechy.jpg

Screenshot is from Smurphescape (a tfc map by hea|>z)
Posted 19 years ago2004-10-12 19:26:03 UTC
in aaatrigger not right, what do I use Post #65740
ok.... heres the problem. I have a river (animated texture) flowing thru a channel (which is made up of 3 block shapes)... the river flows thru the channel quite nicely except, when in game and far away from the channel the flowing water texture merges with the channel texture... so it looks messed up... the water channel is coming thru the channel texture... I tried to fix this by using aaatrigger on the sides of the flowing river texture that could not be seen... this appeared to get rid of the problem because everything looked fine in game even from far away. But after about 5 mins of testing hl crashed and came up with this error "error: lightmap for texture aaatrigger too large (bla bla bla)" so a quick google revealed that using aaatrigger's as textures on in game objects is a really bad idea.

Ok so, what can I use to get rid of this nasty graphical glitch... I need something that will make the 5 sides of the river block unseen while leaving the top of it visiable. Any thoughts?

Thx in advance
Posted 19 years ago2004-08-30 13:16:09 UTC
in Text Question Post #55285
yeah I've got tfmapped bookmarked... I know that it's doable cos it's in a lot of fun style maps aspecially the escape ones... I'll head over there and see what they can tell me. Thx guys, I'm sure I'll be back!
Posted 19 years ago2004-08-30 12:16:15 UTC
in Text Question Post #55268
Got it in one! I am making a tfc map! How do I do get this to work?
Posted 19 years ago2004-08-30 11:30:38 UTC
in Text Question Post #55261
3.5 yes...
Posted 19 years ago2004-08-30 11:05:58 UTC
in Text Question Post #55259
Posted 19 years ago2004-08-30 08:06:13 UTC
in Text Question Post #55218
Ok I've updated the hl fgd and it's still not showing up... Checked the file in wordpad and the txt you mentioned is in both of them... I'm not using the tile to entity button, just using the entity tool to create it... it's not just that ent that is missing from the list none of the game_ ent's are there...
Posted 19 years ago2004-08-29 21:17:39 UTC
in Text Question Post #55147
Hammer 3.5... with zoners compile tools
Posted 19 years ago2004-08-29 20:49:07 UTC
in Text Question Post #55145
OK I've looked in the entity guide and I understand how to get it to work now... but when I go to select game_text from the list of entities it isn't there???
Posted 19 years ago2004-08-29 20:31:58 UTC
in Text Question Post #55143
This is far too complex for what I want too do... I simply just want someone to walk into the room and have say "you have found..." Is this the only way too do this?
Posted 19 years ago2004-08-29 19:14:58 UTC
in Text Question Post #55136
Hi, I'm working on my first map and need to know how to make it so when you walk into a room a text message appears on the screen... Probably really simple but can you help me out?

Love the site btw it's awesome, taught me everything I needed to know so far... except this :P