Forum posts

Would this work for a custom key entity?
Posted 1 year ago2023-04-23 08:57:54 UTC
in Any coders out there? Post #347474
You can use visual code instead if you want something a little lighter than Visual studio itself.
Making barney hostile and having scientists consider you an enemy could be done quite simply by editing the monster AI. If you look through the coding and monster tutorials, you should be able to see what I'm talking about. It's a matter of setting flags for how they react to various actors in the game.

Adding boss fights would certainly require a talented programmer on the other hand, I'm not sure about quake style ammo but you should probably just stick with half life ammo for the sake of simplicity. I don't know about any of your other requirements.

I like a lot of the model work and animations that you have done, you should probably consider not being so ambitious and just make something with the tools you have. The models, your map work, and some minor editing in code.
Posted 1 year ago2023-01-24 03:11:01 UTC
in Need help with modding Post #347251
Since ChromeOS is a heavily locked down linux distro based roughly on Gentoo you might want to look into installing a different linux distro that has more freedom and support like Linux Mint.

https://youtu.be/AxsckwmRhfw
This video goes into how to do it to get Ubuntu but it probably wouldn't be too hard to tweak it towards Mint (since mint is ubuntu based but more friendly towards windows users). Once you have a proper linux distro with all the packages available you should be able to install JACKhammer for free and start mapping. Most of the tools that you would use for modding should work well enough in WINE.
Posted 1 year ago2023-01-14 01:31:26 UTC
in Need help with modding Post #347233
Just set-up (JACK)hammer editor and play 1998 virtual legos, Wadmaker with (png files less than x512 and dividable by the number 16) will let you paint your legos custom colors from the original play set. From there you can look at the various entities and think about what cool shit you want to attempt to make in each boxed lego room, you will look at the wiki and TWHL wiki and when stuff doesn't work you can seek advice from the old boomer sages in the discord. Goldsrc is a lot more interactive than quake and all of its modern day clones, you can do a lot of cool stuff but you need to understand that the stuff you do in Goldsrc is all smoke in mirrors. It requires creativity and tinkering.

Looking at your post history, you have gone from talking about releasing a mod in christmas, to not releasing it, and now you are asking people to make a huge mod for you, the idea for your large mod is vague and has already been done before. The old timers here will not be interested, furthermore you aren't really offering any help for this mod, even texturing wads and sound design by you're own admission you "might need help with".

So my question for you is this. What is your motive? I got into goldsrc because I wanted to make brush based levels, I struggle to wrap my head around programming so its nice to play with something that has a bunch of built in entities for me to play with, goldsrc has its problems (mostly a lack of modern cross platform support for tools) but its fun to play with and learn.

If you don't want to make your own custom brush based maps, model anything, make custom scripts/entities via coding. Just what exactly is your motive for even getting into goldsrc?