Forum posts

Posted 1 year ago2023-09-13 21:53:34 UTC
in Search for a team that I could join. Post #347860
I sent you a PM
CaptainQuirk26 CaptainQuirk26AKA laurarvix
I don't know if this is helpful, but the vest and helmet are just modified battery entities...
CaptainQuirk26 CaptainQuirk26AKA laurarvix
Oh boy... That sounds like a massive clusterfuck of an expansion. Glad they pulled the plug on that.
CaptainQuirk26 CaptainQuirk26AKA laurarvix
Posted 1 year ago2023-05-26 16:51:45 UTC
in I need help with my mod Post #347562
Compatibility with MacOS is futile, Apple pulled 32-bit support years ago. I suppose if you have an older Mac it would still work, but who does?
CaptainQuirk26 CaptainQuirk26AKA laurarvix
Posted 1 year ago2023-05-18 22:15:29 UTC
in Mod Team searching for people to help Post #347520
I have some modding-related skills, but mapping is not one of them. Would it be possible for me to pick up slack in other areas so that the people who can map have more time to devote to that?
CaptainQuirk26 CaptainQuirk26AKA laurarvix
All of this is outdated. It uses the Source SDK on Steam, which has no support for Source 2013. I looked at this beforehand, which is why I specified Source 2013 in the original post.
CaptainQuirk26 CaptainQuirk26AKA laurarvix
Posted 1 year ago2023-03-23 14:54:39 UTC
in Need help with modding Post #347412
Okay then, here's a TL, DR.
I restarted development after losing all my progress and have had significant issues with map decompilers. I am also still looking for some help. My attempts to change my Chromebook's OS were completely unsuccessful, and I have put up a ModDB page.
CaptainQuirk26 CaptainQuirk26AKA laurarvix
How do I create a Source 2013 mod? I know the process is completely different from creating a Half-Life mod, but I literally have no idea where to start, and it seems like the TWHL tutorials don't know either.
CaptainQuirk26 CaptainQuirk26AKA laurarvix
Posted 1 year ago2023-03-16 21:20:31 UTC
in Need help with modding Post #347396
Okay, I abandoned this project about a month ago to learn the system and after getting some more practice (thanks, twhl tutorials), I'm ready to restart development. Unfortunately, due to a hardware crash between when I scrapped the project and now, I've lost all of the work I had. I've restarted by first raiding the site of any and all BAD models I could import, and I've been messing around trying to alter the maps in Hammer 3.4. The problem is that I can't find a single accurate decompiler to save my goddamn life. I'm currently using WinBSPC which is okay, but it will regularly screw up on things that it shouldn't screw up on, like turning a trigger into a solid brush or horribly misaligning a texture. One time, it completely filled all of c1a0d's hallways with geometry that wasn't even remotely close to being there in the actual map. And there wasn't even a trigger brush or anything there, just straight-up nothing. Due to that, I haven't been able to alter any of the maps themselves. So to keep it interesting, I've decided to add a "respite" from the main campaign in between Apprehension and Residue processing, where instead of loading you into the garbage compactor, it instead loads you into some weird acid trip of maps, which will then load you into residue processing afterward. However, I can't decompile the last map of Apprehension to change the level load target, because then the cutscene won't work. So WTF do I do there?
Additionally, I am still looking for people's help. One thing I have still not yet learned how to do is create/compile models to .mdl format and have them actually, you know, work. I could possibly use some help there. I can make some models but I can't convert them to the necessary formats, and thanks to the continued limits of the tools available to me, I can't even rig models. Let alone animate them.
My attempts to change my Chromebook to Linux were completely unsuccessful, so that sucks. I do, however, have partial access to a Windows 10 PC. At this point, however, I have not been able to get it to do much, as it kinda mostly entirely sucks ASS. So, I am once again asking for help. I have put up a ModDB page that I know Urby has found, and I will link to it here.
Sorry about this Berlinian wall of text, but please for the love of god at least one person HELP ME.
CaptainQuirk26 CaptainQuirk26AKA laurarvix
Posted 1 year ago2023-01-23 17:53:11 UTC
in Music not playing in HL:OpFor WON version Post #347250
Xash3D was designed to run the Steam versions of the games. Therefore it looks for the Steam cues and file formats. For the original WON version, the music was stored on the game's CD like an actual music CD. For the Steam rerelease, it was changed so that the game looks for the music in the media folder in the valve (or gearbox, if we're talking about OP4) folder. The best way to replicate this is to download the soundtrack from this website:
https://downloads.khinsider.com/game-soundtracks/album/half-life-opposing-force-gamerip-1999
Then, use this website to rename the music files according to what the game will look for:
https://combineoverwiki.net/wiki/Half-Life:_Opposing_Force_soundtrack
Then, just put the renamed files into a folder called "media" in your gearbox folder. Then, it should work. A tedious process, I know, but it works.
CaptainQuirk26 CaptainQuirk26AKA laurarvix
Posted 1 year ago2023-01-23 17:44:17 UTC
in Need help with modding Post #347249
I want to be able to do modding on my own, I've always been interested in game development. I just happen to be severely limited by the technology available to me. I am doing most of this on a Chromebook as that is all I own. Occasionally I will be able to do something on my Friend's computer, but mostly that's all I have. I'm working with online tools, mostly, which are great but almost none of them support the file formats necessary to use in GoldSRC. That is why I'm here asking for help.
CaptainQuirk26 CaptainQuirk26AKA laurarvix
Posted 1 year ago2023-01-23 17:26:33 UTC
in Would this work? Post #347248
This is AWESOME! Thank you! I eagerly await the release of this program, and I suppose that technically, it was kinda made for me? Regardless, this will deal with a significant amount of pain that remastering Half-Life has caused me. You are a beautifully creative person, and I thank you for leading me through this. I am relatively new to the modding process, so I need more help like this than I can usually get. Thank you SO MUCH.
CaptainQuirk26 CaptainQuirk26AKA laurarvix
Posted 1 year ago2023-01-20 16:06:25 UTC
in Would this work? Post #347239
This is good enough for me to figure the rest out on my own. Thanks. Your images are actually way larger than mine, my background images are all 1365x768, and I had been cramming them into the native 800x600 image and letting goldsrc stretch them back out to the original aspect ratio. I thank you for telling me how to make this work. What software would you reccomend for converting my png images to tgas and then subsequently editing them if necessary?
CaptainQuirk26 CaptainQuirk26AKA laurarvix
Posted 1 year ago2023-01-20 00:01:33 UTC
in Would this work? Post #347237
Tbh, I don't understand just from looking at this what size to make my .tgas. Could someone just tell me what resolution and part of the image each chunk is? If necessary, I'm perfect fine with a link to another site explaining it.
CaptainQuirk26 CaptainQuirk26AKA laurarvix
Posted 1 year ago2023-01-18 15:40:43 UTC
in Would this work? Post #347235
So I'm creating a set of widescreen menu backgrounds for Half-Life and the two Steam expansions. I decided to squish the widescreen image into the used image size and let the game stretch it back out. However, the app I use to create the splashes can create a higher resolution image, and now I'm wondering if I could alter the background layout txt file in order to cause the higher resolution image to load. Would this work, and if so, could someone show me how to do this?
CaptainQuirk26 CaptainQuirk26AKA laurarvix
Posted 1 year ago2023-01-09 20:41:35 UTC
in Need help with modding Post #347225
My intention with the mod is to take the original story campaign of Half-Life and make it weird. I'm talking odd reanimations, new sounds, funny weapon re-skins, the works. I know it's been done several times before, but each mod has a different result.
CaptainQuirk26 CaptainQuirk26AKA laurarvix
Posted 1 year ago2022-12-22 20:19:30 UTC
in Need help with modding Post #347194
Bump
CaptainQuirk26 CaptainQuirk26AKA laurarvix
Posted 1 year ago2022-12-20 17:44:32 UTC
in Need help with modding Post #347185
I am currently trying to make a mod of the original Half-Life. However, I cannot do all of the work myself. The mod will be a single-player AND multiplayer mod called Half-Life: Modder's Cut. The mod's goal is to take the original Half-Life and give it the modder's treatment. And as everyone knows, modders excel at ruining your favorite games.

I need:
Mappers, one or two
Voice Actors, depends on how the actors' voices sound
Testers, one or two
Modelers, two or three

I can do myself:
Texturing, although I cannot retexture models myself, only wads, and I could use another set of hands for that
Coming up with horrible ideas, although if any of you have some, I'd love to hate them
Sound Design/Editing, although I may need help

HELP!!!!!
CaptainQuirk26 CaptainQuirk26AKA laurarvix
Posted 2 years ago2022-11-17 15:59:17 UTC
in Help with modding (first time) Post #347095
Okay, I'm trying to use the base game's maps. Every time we tried to load a singleplayer map (we didn't try a multiplayer map) either through the console or the new game function, it failed. The folder structure is the same as in the tutorial I sent you, and yes, we were loading it from the game list in Steam.
CaptainQuirk26 CaptainQuirk26AKA laurarvix
Posted 2 years ago2022-11-14 15:50:03 UTC
in Help with modding (first time) Post #347087
that was a typo, I meant the maps folder
CaptainQuirk26 CaptainQuirk26AKA laurarvix
Posted 2 years ago2022-11-10 17:21:04 UTC
in Help with modding (first time) Post #347073
It won't load any maps. Do I have to include the mods folder, even if I want to use the original game's maps?
CaptainQuirk26 CaptainQuirk26AKA laurarvix
Posted 2 years ago2022-11-09 17:25:14 UTC
in G-Life ready to release! Post #347069
My first-ever mod, G-Life, is ready to release! I plan to release it on Christmas, but if any of you want early access, reply to this message thread and I might send you the file. I could definitely use the help with testing.
CaptainQuirk26 CaptainQuirk26AKA laurarvix
Posted 2 years ago2022-11-09 16:20:31 UTC
in Help with modding (first time) Post #347067
That's useful! Do I have to include the full folders or just the files I've modified?
CaptainQuirk26 CaptainQuirk26AKA laurarvix
Posted 2 years ago2022-11-08 17:05:01 UTC
in Help with modding (first time) Post #347060
I am creating a half-life mod for the first time, and I need to know how to network the files that I will distribute to make it appear as a stand-alone game (so that the base game it's installed into remains unaltered).
CaptainQuirk26 CaptainQuirk26AKA laurarvix