Forum posts

Posted 1 month ago2024-11-02 15:08:53 UTC
in Three quick questions Post #349310
Thank you all for the help! :)
Dr.Orange Dr.OrangeDo you know who ate all of the donuts?
Posted 1 month ago2024-10-31 14:04:21 UTC
in Three quick questions Post #349300
Thanks for the answers! :biggrin:
Dr.Orange Dr.OrangeDo you know who ate all of the donuts?
Hi,

The monster you're asking about is called a Kingpin.
Dr.Orange Dr.OrangeDo you know who ate all of the donuts?
Posted 1 month ago2024-10-31 13:38:10 UTC
in Three quick questions Post #349297

Hello, i would like to get a bit deeper into mapping and would like to know how to: (ALL QUESTIONS ANSWERED)

  • Add soundscapes like echoing, etc. (answered)
  • Add geiger counter sounds (answered)
  • Add rotating world geometry (answered)
  • Make logic gates ( if possible ) (answered)
  • Healing pools from xen (answered)
  • Custom Textures (answered)
  • Custom Sounds/Sentences (answered)
If you know any answers to any of these questions, please reply to this post!

(yes i know the title says three but i had more questions :tired: )

Thanks! :)
Dr.Orange Dr.OrangeDo you know who ate all of the donuts?
Posted 8 months ago2024-04-05 13:22:10 UTC
in Gmod saves not loading Post #348689
let me give an example: if i want to load a save of gm_construct while im on gm_construct, it doesn't work. but if im on gm_flatgrass and load the same save of gm_construct it works. but if i try to load a save of gm_flatgrass while on gm_flatgrass it doesn't work. its not just on construct and flatgrass, its on every map.
Dr.Orange Dr.OrangeDo you know who ate all of the donuts?
Posted 8 months ago2024-04-02 18:50:23 UTC
in Gmod saves not loading Post #348686
everytime i want to load a save the game says that there's a lua problem

this is the error:

gamemodes/sandbox/gamemode/save_load.lua:78: attempt to call global 'Player' (a string value)
1. LoadGModSave - gamemodes/sandbox/gamemode/save_load.lua:78
2. v - gamemodes/sandbox/gamemode/save_load.lua:94
3. unknown - lua/includes/modules/hook.lua:96

if you have any idea please help! :)

Edit: the saves only work if i load them from a diffrent map
Dr.Orange Dr.OrangeDo you know who ate all of the donuts?
Posted 10 months ago2024-02-02 20:19:22 UTC
in Hammer++ Compiling issue Post #348531
It finally compiled properly! Thank you so much!
Dr.Orange Dr.OrangeDo you know who ate all of the donuts?
Posted 10 months ago2024-02-02 20:05:13 UTC
in Hammer++ Compiling issue Post #348529
I'm not sure where i can find the compile settings.

As for the vmf file: https://drive.google.com/file/d/1qkGUmlKR188nfP_GPjtoTTv1-3DmceuU/view?usp=drive_link
Dr.Orange Dr.OrangeDo you know who ate all of the donuts?
Posted 10 months ago2024-02-02 19:15:26 UTC
in Hammer++ Compiling issue Post #348527
I have sent the whole compile log.

Here is my Hammer++ configuration:
User posted image
User posted image
Dr.Orange Dr.OrangeDo you know who ate all of the donuts?
Posted 10 months ago2024-02-02 14:18:02 UTC
in Hammer++ Compiling issue Post #348523
I've looked online about the 'GameData' key, and tried some solutions but none of them worked.
Dr.Orange Dr.OrangeDo you know who ate all of the donuts?
Posted 10 months ago2024-01-31 17:51:09 UTC
in Hammer++ Compiling issue Post #348514
Running command: cd "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\bin"

Running command: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\bin\vbsp.exe" -game "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2" "C:\Program Files (x86)\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\hl2\island.vmf"
Valve Software - vbsp.exe (Nov 17 2022)
8 threads
Using shader api: shaderapiempty.dll
materialPath: C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\hl2\island.vmf
Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\half-life 2\hl2\gameinfo.txt
Patching WVT material: maps/island/nature/blendsandgrass008a_wvt_patch
fixing up env_cubemap materials on brush sides...
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finished. Press a key to close.
Dr.Orange Dr.OrangeDo you know who ate all of the donuts?
Posted 10 months ago2024-01-30 18:59:37 UTC
in Hammer++ Compiling issue Post #348505
I've recently installed Hammer++ and set it up for Half-Life 2, But every time i compile the map, the bsp file doesn't show up and the game doesn't run. I've tried changing all of the directories to the Half-Life 2 files instead of the Source SDK 2013 Singeplayer ones and reinstalling Hammer++, but nothing.
Dr.Orange Dr.OrangeDo you know who ate all of the donuts?
Posted 11 months ago2024-01-18 13:45:40 UTC
in sven co-op texture issue Post #348470
thank you so much!
Dr.Orange Dr.OrangeDo you know who ate all of the donuts?
Posted 11 months ago2024-01-17 19:33:08 UTC
in sven co-op texture issue Post #348458
i tried the zhlt options and the window turns invisible, the texture isnt see-through or it turns black and slightly see-through.
Dr.Orange Dr.OrangeDo you know who ate all of the donuts?
Posted 11 months ago2024-01-17 17:50:10 UTC
in sven co-op texture issue Post #348455
i'm making a map for sven co-op and i added a window to a dark hallway, but the texture fullbrights. i'm using the newest jack editor version.
i tried all of the render modes and it doesnt work. :cry:

PLEASE HELP IF YOU CAN!
click for image
Dr.Orange Dr.OrangeDo you know who ate all of the donuts?