Forum posts

As the title suggests,I want tro make HLOP mod ith Shock Trooper as the PC,so I'd like to have Shock Troopers along with Drone Pits etc otehr X Race creatures ith the player being able to work in tandem with each other instead of against them,is there any way to do this?
Izuko_Fukuda Izuko_FukudaWelcome to Fukuda of House!
Posted 2 months ago2024-09-12 18:52:37 UTC
in HELP!My HLBSP is died again Post #349146
BTW,pls see my map rmf file,thx
Izuko_Fukuda Izuko_FukudaWelcome to Fukuda of House!
Posted 2 months ago2024-09-12 18:52:03 UTC
in HELP!My HLBSP is died again Post #349145
Hmm,I used I at Chinese Tieba's HLBSP,btw,where can get new and better Compiler? :\
Izuko_Fukuda Izuko_FukudaWelcome to Fukuda of House!
Posted 2 months ago2024-09-12 18:23:58 UTC
in HELP!My HLBSP is died again Post #349143
As the title suggests,I have hlbsp undoubtedly had problems compiling my new map,the log are as follow:

** 执行...
** 命令: 改变目录
** 参数: F:\.temp\steam\sam\steamapps\common\Half-Life

** 执行...
** 命令: 复制文件
** 参数: "G:\de_tamaya.map" "\de_tamaya.map"

** 执行...
** 命令: F:\tools\hlcsg.exe
** 参数: "\de_tamaya"

hlcsg v3.4 VL30 (Nov 23 2012)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
----- BEGIN hlcsg -----
Command line: F:\tools\hlcsg.exe \de_tamaya
Arguments: \de_tamaya -low -estimate -wadautodetect
Entering \de_tamaya.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
reset logfile [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
max lighting memory [ 33554432 ] [ 33554432 ]
priority [ Low ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ off ] [ off ]
clip hull type [ simple ] [ simple ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
wadcfg by file [ None ] [ None ]
wadcfg by name [ None ] [ None ]
nullfile [ None ] [ None ]
nullify trigger [ on ] [ on ]
min surface area [ 0.000 ] [ 0.000 ]
brush union threshold [ 0.000 ] [ 0.000 ]
map scaling [ None ] [ None ]
light name optimize [ on ] [ on ]
UTF8 game_text [ on ] [ on ]

Using mapfile wad configuration
Wadfiles not in use by the map will be excluded
Wadinclude list :
[zhlt.wad]

CreateBrush:
(0.16 seconds)
CSGBrush:
(0.86 seconds)

Using Wadfile: \.temp\steam\sam\steamapps\common\half-life\valve\halflife.wad
- Contains 23 used textures, 14.37 percent of map (3116 textures in wad)
Using Wadfile: \.temp\steam\sam\steamapps\common\half-life\czero\de_hankagai.wad
- Contains 122 used textures, 76.25 percent of map (250 textures in wad)
Using Wadfile: \de_tamaya.wad
- Warning: Larger than expected texture (784172 bytes): 'JP_STALLER_AD1 '
- Contains 3 used textures, 1.88 percent of map (5 textures in wad)
Using Wadfile: \.temp\steam\sam\steamapps\common\half-life\czeror\fastline.wad
- Warning: Larger than expected texture (697132 bytes): 'TL_GRY_CLEAN05'
- Contains 11 used textures, 6.88 percent of map (351 textures in wad)

Wad files required to run the map: "halflife.wad;de_hankagai.wad;de_tamaya.wad;fastline.wad;"

added 3 additional animating textures.
Texture usage is at 7.40 mb (of 32.00 mb MAX)
1.80 seconds elapsed

----- END hlcsg -----

** 执行...
** 命令: F:\tools\hlbsp.exe
** 参数: "\de_tamaya"

hlbsp v3.4 VL30 (Nov 23 2012)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
----- BEGIN hlbsp -----
Command line: F:\tools\hlbsp.exe \de_tamaya
Arguments: \de_tamaya -low -estimate -chart

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
priority [ Low ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noinsidefill [ off ] [ off ]
noopt [ off ] [ off ]
no clipnode merging [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
nobrink [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 65536)
remove hull 2 [ off ] [ off ]

SolidBSP [hull 0] 500...1000...
** 执行...
** 命令: F:\tools\hlvis.exe
** 参数: "\de_tamaya"

hlvis v3.4 VL30 (Nov 23 2012)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
----- BEGIN hlvis -----
Command line: F:\tools\hlvis.exe \de_tamaya
Arguments: \de_tamaya -low -estimate
Error: Portal file '\de_tamaya.prt' does not exist, cannot vis the map

----- END hlvis -----

** 执行...
** 命令: F:\tools\hlrad.exe
** 参数: -extra "\de_tamaya"

hlrad v3.4 VL30 (Nov 23 2012)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
----- BEGIN hlrad -----
Command line: F:\tools\hlrad.exe -extra \de_tamaya
Arguments: -extra \de_tamaya -low -estimate
There was a problem compiling the map.
Check the file \de_tamaya.log for the cause.
----- END hlrad -----

In fact,it's all just because my hlbsp is stuck at 1000% and not moving at the very beginning,I can't find out exactly where the cause of the problem is ,that's all I know.
How do i fix this? :(
btw,my rmf file here:
https://drive.google.com/file/d/1WluSAc8Tw9tLzFZ8uC4439OwHSLq_WA9/view?usp=sharing
Izuko_Fukuda Izuko_FukudaWelcome to Fukuda of House!