A most complecated issue. Created 20 years ago2004-01-03 15:14:00 UTC by BrattyLord BrattyLord

Created 20 years ago2004-01-03 15:14:00 UTC by BrattyLord BrattyLord

Posted 20 years ago2004-01-03 15:14:00 UTC Post #10356
Please help...

I need to make a spike that moves and kills the player when it touches him. How would I be able to solve this problem.
Posted 20 years ago2004-01-03 16:05:45 UTC Post #10366
Easy... Func_door for the spike and Trigger hurt and we?re done... Or func_door for the spike with a damage setting when blocked. Same with func_train or func_tracktrain.
Posted 20 years ago2004-01-03 16:39:48 UTC Post #10370
func_train, I'd say.
Posted 20 years ago2004-01-03 16:43:29 UTC Post #10371
I'd use the door, easyer to setup
Posted 20 years ago2004-01-03 16:44:41 UTC Post #10372
But the door can only move back and forth, a train can follow a path.
Posted 20 years ago2004-01-03 17:22:13 UTC Post #10379
But, how do i make the train trigger something when it hits the player?
Posted 20 years ago2004-01-04 14:33:22 UTC Post #10534
HELLO?
Posted 20 years ago2004-01-04 14:43:41 UTC Post #10543
It won't. Set its damage when blocked...you'll feel that amount of pain when it hits you.
Posted 20 years ago2004-01-04 14:52:17 UTC Post #10548
Yeah, unless you want it to work always the same way (like a cinematic scene) you will have to stick to what?s said here :D. If you want to make it always work the same Multimanagers are your deal ;). But, if, for example, you want the spike to trigger a sound when the player?s hit, you couldn?t unless you can code. You could make the spike trigger something when passing through certain points (using a func_train and setting some events to occur when it passes determined path_corners) but I don?t think you can make it when the player?s hit.
Good Luck Brattylord.
Posted 20 years ago2004-01-04 15:07:21 UTC Post #10557
seems difficult.

must find way around...
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