The Whole Half-Life
TWHL
Forums
Wiki
Vault
Competitions
Discord
More...
Journals
News
Polls
Members
Go
Go
Login
Email or Username
Password
Remember Me
Login
Forgot Your Password?
Register
The Whole Half-Life
Level design resources for GoldSource, Source, and beyond
Featured map:
dm_poisongarden
by
Rimrook
Forums
Wiki
Vault
Competitions
Discord
Community
Journals
News
Polls
Members
Login/Register
Remember Me
Login
Forgot Your Password?
New user?
Create an account
Spirit to HL..
Created
19 years ago
2005-04-29 15:53:20 UTC
by
Sajo
Forums
HL Engine Discussion
View Thread
Created
19 years ago
2005-04-29 15:53:20 UTC
by
Sajo
Sajo
Posted
19 years ago
2005-04-29 15:53:20 UTC
Post #106396
I just run my map with spirit.dll but the func_train didnt worked,but it works in hl.dll ...
what could be the problem,
Note:I used path_corners :
Sajo
Soup Miner
Posted
19 years ago
2005-04-29 16:56:06 UTC
Post #106402
Try path_track or something, never had any problems with that myself though.
Soup Miner
Sajo
Posted
19 years ago
2005-04-30 15:05:20 UTC
Post #106502
are you sure? Could spirit change the props. fo trigger_auto ,trigger_once,trigger_rellay
and this train is not drivable is moves instantly :
Sajo
Soup Miner
Posted
19 years ago
2005-04-30 15:48:23 UTC
Post #106515
Then Im fresh out, sorry.
Soup Miner
Sajo
Posted
19 years ago
2005-05-01 05:25:31 UTC
Post #106581
damn
anybody who uses spirit and can help me
Sajo
You must be logged in to post a response.