Moving/Scrolling textures Created 19 years ago2005-05-15 02:44:31 UTC by Dark Tree Dark Tree

Created 19 years ago2005-05-15 02:44:31 UTC by Dark Tree Dark Tree

Posted 19 years ago2005-05-15 02:44:31 UTC Post #109476
Is there a way to make a texture animated? Like a scrolling texture? I am making a conveyor belt and I wanted to have a moving texture. I tried making a func_conveyor, but it only moved me...not the texture. :zonked:
Posted 19 years ago2005-05-15 03:22:18 UTC Post #109480
There's a particular VMT line you need to define. Examine one of the scrolling water textures (/nature subdir I think) and get the proper line - I think it's $scrollmateral or something.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-05-15 04:09:19 UTC Post #109485
Well I found a water vmt with a "texturescroll" variable in it, but I cannot seem implement it into MY custom texture. Here is what I did:

"LightmappedGeneric"
{
"$basetexture" "move/belt"
"$surfaceprop" "rubber"

"Proxies"
{
"AnimatedTexture"

	{
	"animatedtexturevar" "$normalmap"
	"animatedtextureframenumvar" "$bumpframe"
	"animatedtextureframerate" 30.00
	}
"TextureScroll"
	{
		"texturescrollvar" "$bumptransform"
	"texturescrollrate" .05
	"texturescrollangle" 45.00
	}
}
}

I even tried it withOUT the animated texture section and I have my vtf's and vmt's all t=in the right folders. The textures shows up in hammer and HL2.....but it still aint moving....are there even moving textures IN Half-Life 2? ARRRGH!

Do I need to take out the proxies? Or.....remove bumtransform (since I don't need it bumpmapped I guess....can you see anything wrong with this picture? Does this texture need to by tied to an entity or something?
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