Well I found a water vmt with a "texturescroll" variable in it, but I cannot seem implement it into MY custom texture. Here is what I did:
"LightmappedGeneric"
{
"$basetexture" "move/belt"
"$surfaceprop" "rubber"
"Proxies"
{
"AnimatedTexture"
{
"animatedtexturevar" "$normalmap"
"animatedtextureframenumvar" "$bumpframe"
"animatedtextureframerate" 30.00
}
"TextureScroll"
{
"texturescrollvar" "$bumptransform"
"texturescrollrate" .05
"texturescrollangle" 45.00
}
}
}
I even tried it withOUT the animated texture section and I have my vtf's and vmt's all t=in the right folders. The textures shows up in hammer and HL2.....but it still aint moving....are there even moving textures IN Half-Life 2? ARRRGH!
Do I need to take out the proxies? Or.....remove bumtransform (since I don't need it bumpmapped I guess....can you see anything wrong with this picture? Does this texture need to by tied to an entity or something?