HL2 Hammer door texture Created 19 years ago2005-05-18 15:20:06 UTC by spyther spyther

Created 19 years ago2005-05-18 15:20:06 UTC by spyther spyther

Posted 19 years ago2005-05-18 15:20:06 UTC Post #110002
This has probably been asked already but I couldn't find any threads. I wanna make a Half-Life 2 single-player map but all the door textures have that weird black space around the sides of the picture of the door, which shows up when I apply it to a brush. How do I get around or get rid of it, as I am sure it's used for something since all the door texture's have it. Thanks a lot!
Posted 19 years ago2005-05-18 15:29:44 UTC Post #110003
I think there's a point entity you can use to create doors.
The black space in the texture means it's a model texture, not a brush texture.
There are some textures without the black spaces that you can use with doors btw.
Posted 19 years ago2005-05-18 15:39:18 UTC Post #110004
Personally I wouls use models for doors all the time!
Habboi HabboiSticky White Love Glue
Posted 19 years ago2005-05-18 15:57:01 UTC Post #110013
I am so not used to this new Hammer stuff. Models for doors is beyond me lol, can anyone tell me the process real quick in which I would do such a thing?
Posted 19 years ago2005-05-18 16:01:13 UTC Post #110014
Wait I found out how to do the func door rotating and gave it the door model from the folder props door (I think it was called) but there was only a couple of models for the door, how do I find all the other ones in the game if they're not in the door folder? Are they in a different folder?
Posted 19 years ago2005-05-18 16:40:29 UTC Post #110023
Yeah just look and get the feeling of all the props you can use!
Habboi HabboiSticky White Love Glue
Posted 19 years ago2005-05-20 19:35:26 UTC Post #110338
Er, the door model has a skin for different textures.

A standard door is 56wx112h in scale units, so for door brushes without the black, use that dimension and align manually.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-05-21 00:38:41 UTC Post #110358
Do what rabidmonkey says, it is possible to make a brush door and its quite easy, use a door measure texture and alight it properly, then make the door frame with brushes, one side at a time and use the texture you want for the door, then make a single brush in the center of the frame with the same texture, delete the measure texture and it should look like a door, not too hard
Posted 19 years ago2005-05-21 03:05:10 UTC Post #110366
hey, just wondering. how do you use model doors?
er.. models that are doors.
Tetsu0 Tetsu0Positive Chaos
Posted 19 years ago2005-05-21 03:11:43 UTC Post #110367
prop_door_rotating gives you hardware.

Otherwise you can prop_dynamic and parent it with a func_door_rotating (Do this for chainlink doors or the canal locks, etc.)
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-05-21 04:01:24 UTC Post #110370
what do you mean by that. like a roller and then a sliding door?
Tetsu0 Tetsu0Positive Chaos
Posted 19 years ago2005-05-21 06:44:25 UTC Post #110386
lucky you, I wrote a tutorial on this very subject.

http://www.snarkpit.net/editing.php?page=tutorials&game=HL2&id=133
Posted 19 years ago2005-05-26 06:55:36 UTC Post #110975
if you want to make a door out of a brush and you have that black space around the door, then use "texture application" and change the X and Y texturescale/shift to resize and shift the texture into a position that pushes the black space off the visible face. easy :P
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