Leak problem [closed] Created 19 years ago2005-05-25 13:31:27 UTC by Soup Miner Soup Miner

Created 19 years ago2005-05-25 13:31:27 UTC by Soup Miner Soup Miner

Posted 19 years ago2005-05-25 13:31:27 UTC Post #110870
http://twhl.co.za/mapvault_map.php?id=3051

My compile keeps seeing a non-existant leak! Its not a one unit leak, its not a leak that I forgot about, its not a leak at all but for some reason the compiler keeps seeing this shit!
Posted 19 years ago2005-05-25 13:44:00 UTC Post #110874
"PLEASE FUCKING HELP" is not a subject, dammit. Give threads proper titles in future.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-05-25 14:09:48 UTC Post #110876
I don't have the time to fix your map, but i pointed out the leak for you. Check the screenshot:
http://wdevries.demon.nl/MarkH/Atom_zooi/wc_dude_leak.PNG

Im not sure if there are more leaks, you have to find them, make use of the pointfile but don't use the .pts file, use the .lin file to locate the leak. Follow the line from blue to red. The red part of the line should end near your leak, or near the entity that is close by.
Posted 19 years ago2005-05-25 14:16:10 UTC Post #110877
Thank you sooooooooo much. I love you!
Posted 19 years ago2005-05-25 16:29:06 UTC Post #110893
Try harder in the future before accusing the tools.
Seventh-Monkey Seventh-MonkeyPretty nifty
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