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The Whole Half-Life
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TWHL Tower 2
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glowing water....?
Created
20 years ago
2004-01-07 11:03:17 UTC
by
Zappy_2x2
Forums
HL Engine Discussion
View Thread
Created
20 years ago
2004-01-07 11:03:17 UTC
by
Zappy_2x2
Zappy_2x2
Posted
20 years ago
2004-01-07 11:03:17 UTC
Post #11075
any way i coud use minimum light levels on func_water? or a light spot in water for like a lonely pool at a hotel at night only like 1 light shining on the water?
Zappy_2x2
Bllwnkle
Posted
20 years ago
2004-01-07 11:27:19 UTC
Post #11076
Use the spot light entity and then place an info_null(name it) just above your water. In the light properties target the info_null.
Bllwnkle
Seventh-Monkey
Posted
20 years ago
2004-01-07 14:09:10 UTC
Post #11099
You could use a point light, s'faraz I know.
Seventh-Monkey
Pretty nifty
kol
Posted
20 years ago
2004-01-07 16:43:22 UTC
Post #11119
well no,
read this :
CLICK HERE PLEASE
and then search the forums here
kol
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