2 little questions, please take a look Created 19 years ago2005-06-03 14:30:11 UTC by Phill Casedy Phill Casedy

Created 19 years ago2005-06-03 14:30:11 UTC by Phill Casedy Phill Casedy

Posted 19 years ago2005-06-03 14:30:11 UTC Post #112419
Hello, thanks for taking some time.
I've been mapping since Duke Nukem 3D but I'm quite new with half-life mapping (SDK).
Well I have 2 (probabley simple) questions.

1.) I'm trying to create a garagebox slide door
that actuarley moves up BEFORE it turns flat to stop underneath the
ceiling,
I also do not realy know what kind of funck_actor i need
2.) I also have been trying to create a rotation door thats movable without
activation, It's been used in the HL2 game, It where the doors
about 75 % in the game that where blocked by a board on the other
side, the onley way to get through was to step into the side office
and using the gravitygun to burst away the board.
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If annyone can help me with this problem I would be verry happy,
and I'm ofcourse prepared to help you with any kind of problem
or maby share some structures, Idea's, etc.
thanks in advance.
Posted 19 years ago2005-06-03 17:59:08 UTC Post #112445
prop_physics is used for models that use physics e.g. a table, piece of metal etc.

You go to flags in the properties and tick motion disables for it to stay still and if you shoot it, it will fall or blast away if you use the grav gun.
They used trigger_once or trigger_multiple to open doors without the player pressing anything.
Habboi HabboiSticky White Love Glue
Posted 19 years ago2005-06-03 23:56:59 UTC Post #112469
Your door in the first question will probably need to be setup with a func_train following a set of path_corners. We have a tutorial on func_trains - While it's not for HL2, the entities are the same to my knowledge.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-06-10 08:15:51 UTC Post #113543
thanks for the help untill now,
I've fugured out the second problem:

the door is just a func_physbox and all u have to do is
create func_brush to the left and right wall of the door
and connect them with a phys_hinge entity (I used 3 of them)
the blockbar is indeed a prop_physics
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I have not been able to find a clu for the gagagedoor yet.
does annyone knows how to create this ?
Posted 19 years ago2005-06-10 13:38:40 UTC Post #113619
Your door in the first question will probably need to be setup with a func_train following a set of path_corners. We have a tutorial on func_trains - While it's not for HL2, the entities are the same to my knowledge.
A setup with func_train door pieces. Trial and error.
RabidMonkey RabidMonkeymapmapmapfapmap
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