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The Whole Half-Life
Level design resources for GoldSource, Source, and beyond
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TWHL Tower 2
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Op For Mapping
Created
19 years ago
2005-06-07 04:29:45 UTC
by
monster_urby
Forums
HL Engine Discussion
View Thread
Created
19 years ago
2005-06-07 04:29:45 UTC
by
monster_urby
monster_urby
Posted
19 years ago
2005-06-07 04:29:45 UTC
Post #113055
If i was to use the opposing force fgd and dll files to make a map would it require players to have the game and CD?
monster_urby
Goldsourcerer
The Mad Carrot
Posted
19 years ago
2005-06-07 04:54:06 UTC
Post #113057
Other players are required to have OppFor installed, so they can play the map, since Opfor uses new content and entities.
When adding -console and -dev to OppFor's shortcut, the OppFor CD is not required to play.
The Mad Carrot
monster_urby
Posted
19 years ago
2005-06-09 04:51:47 UTC
Post #113378
Ok, good.
Would anyone like to see a mod using the OpFor engine?
monster_urby
Goldsourcerer
Mercenary
Posted
19 years ago
2005-06-09 04:53:42 UTC
Post #113379
yeah!
Mercenary
AJ
Posted
19 years ago
2005-06-09 06:28:49 UTC
Post #113392
The OpFor engine is the HL1 engine with some modifications, not an entirely seperate engine.
AJ
Glorious Overlord
Elon Yariv
Posted
19 years ago
2005-06-09 09:25:28 UTC
Post #113410
Yes but the modifications made it better for mapper!(more stuff)
Elon Yariv
hazardous!
Posted
19 years ago
2005-06-09 13:03:44 UTC
Post #113433
If you want mor stuff, go for spirit!
hazardous!
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