since no one did, i made pics
The hallway is nowhere near finished. the lightbeams are made of many func_illusionary's. each one set to render mode: additive and render amount: 2
SOFTWARE:
if that doesn't workDirect 3D:
again if that doesn't workOpenGL:
...guessin software the lightbeams didn't even display, but there was HEAVY lag.
in D3d every thing was fine until you walked through the beams, where some lag developed.
in OpenGL there was no lag.
and I never got that rainbow effect before, but then again this is the first time I have done a compile with Rad on a map with that many Func_illusionarys. anyone ever notice it before?