UNBREAKABLE TIP Created 19 years ago2005-06-06 13:55:33 UTC by Unbreakable Unbreakable

Created 19 years ago2005-06-06 13:55:33 UTC by Unbreakable Unbreakable

Posted 19 years ago2005-06-06 13:55:33 UTC Post #112938
Ever see the impressive reflective floors.. the ones that you copy, and paste the primitives and rotate them 180 degrees, and tie the floor too a func_wall.

But you still can't get the floor to look real?.. Try this:
Make two floors, 1unit thick, and put one on top of each other.
Next tie the floor on top to a func_wall.. with the properties set to this:
Render Mode::::Color
FX Amount::::::70
This makes the floor a solid color, black, yet almost invisible.

Now for the floor on the bottom, make sure it has a neat texture, perhaps of squares.
Set this func_wall to this:
RenderMode::::Texture
FX Amount::::: 90

Now this will let you view the texture, only slightly invisible.

When done, you have a shiny floor that doesn't appear fullbright.
Happy Mapping!

Example Map:

;)
Unbreakable UnbreakableWindows 7.9 Rating!
Posted 19 years ago2005-06-06 15:05:06 UTC Post #112956
oooh...Shiny floors :zonked:

Anywho thanks for the tip proud liberal :)
38_98 38_98Lord
Posted 19 years ago2005-06-06 15:27:34 UTC Post #112959
Unbreakable you mean :/
Nice mini tut, maybe expand on it and make it into a real tut.
Habboi HabboiSticky White Love Glue
Posted 19 years ago2005-06-06 16:27:44 UTC Post #112978
Ya I was thinking about that.. but, there is'nt much to talk about... maybe I'll submit one to atom.
Unbreakable UnbreakableWindows 7.9 Rating!
Posted 19 years ago2005-06-06 17:29:53 UTC Post #112997
Uh, I don't think a tutorial is necessary at all. There are already three Example Maps at last count.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-06-06 17:32:59 UTC Post #112998
Yep.. exactly.. i thought the same thing seventh.. it's pointless.
Unbreakable UnbreakableWindows 7.9 Rating!
Posted 19 years ago2005-06-10 10:33:24 UTC Post #113570
Please, tell me if it looks like the floor is shiny or that you are standing on glass! :confused:
User posted image
It's my first shiny floor! As for objects I haven't done any for if it doesn't look good then it will be just a waste of time! :(
Posted 19 years ago2005-06-10 10:40:06 UTC Post #113573
make it less transparent, it still looks like glass. but that might just be becasue you used a glass texture for the floor, you need to use a normal floor texture
Posted 19 years ago2005-06-10 10:42:18 UTC Post #113574
No it's the reflect texture!! :lol: And the FX amount is 200!! :
Posted 19 years ago2005-06-10 11:05:09 UTC Post #113577
Changed the texture!! :D
User posted image
Which one is better? :zonked:
Posted 19 years ago2005-06-10 11:16:48 UTC Post #113579
Too bright, raise the opacity of the floor
Posted 19 years ago2005-06-10 11:27:03 UTC Post #113580
Ok, thanks!! I'll raise it to 150! ;)
Posted 19 years ago2005-06-10 12:08:21 UTC Post #113586
You guys totally missed the point of this thread.. Keep that floor you just posted right above, now make another floor right above that one with color : 90. It will look so much better.
Unbreakable UnbreakableWindows 7.9 Rating!
Posted 19 years ago2005-06-10 15:08:18 UTC Post #113648
Screenshot! :D
Posted 19 years ago2005-06-10 15:40:12 UTC Post #113652
You mean mixing bitween the two floors?
Posted 19 years ago2005-06-11 06:09:59 UTC Post #113718
Oh, and give the Bottom layer ("Reflection") Light a nice glow.
Posted 19 years ago2005-06-12 04:50:45 UTC Post #113860
Thanks!! :D
Posted 19 years ago2005-06-19 21:35:08 UTC Post #115482
You don't raise th Opacity! Like I said, mix the two floors, one on top of each other... bah...

...like so:First theres the One Unit thick brush at the bottom
User posted image
Then theres another Oneunit thick brush on top of that.. here I used a water texture... but.. meh..
User posted image
And then the finished product! Walla!
User posted image
Unbreakable UnbreakableWindows 7.9 Rating!
Posted 19 years ago2005-06-19 21:59:50 UTC Post #115486
looks nice
Posted 19 years ago2005-06-19 22:03:16 UTC Post #115489
Its too transparent :o
Luke LukeLuke
Posted 19 years ago2005-06-20 01:39:56 UTC Post #115507
Looks very nice, if rather aliased? No mip-maps?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-06-20 06:51:25 UTC Post #115530
Pah, I made that shape for you, give me credit ;). It's a nice, allthough ages old effect.
Posted 19 years ago2005-06-20 07:58:07 UTC Post #115535
Too transparent.. yes. I tried increasing Opacity but it made the water look fullbright...

I'm going to be putting another brush under it FX: Color FX Value: 90
To make it darker, and actually look like water, instead of liguid metal (mercury)
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