Posted 19 years ago2005-06-11 09:41:05 UTCPost #113729
-Make a brush with the wall texture and make it a func_illusionary -Make a door with the {blue or {invisible texture with a rendermode >> Solid and fxAmount>>100 or so
The player wont be able to cross the wall until the invisible door is open, so all you need to do is target the door with the multi_manager and make it stay open.
Posted 19 years ago2005-06-11 10:08:22 UTCPost #113732
Wow... that's a really good idea. But I don't want a wall... I want a bridge to become non solid. Well sort of. I want to make a laser that you can walk on. I have a func_wall as a clip brush and an env_beam going along the inside of the clip brush. Right now, I have the illusion that you are walking on the env_beam (laser), but I want to be able to turn the laser off, making whomever is walking on the laser to fall.
Is there no way to trigger a func_wall to become not solid?
Posted 19 years ago2005-06-11 14:36:14 UTCPost #113765
Ok... seems to work fine. Thanks. I had to make a small little box with a texture and bind it with the func_wall_toggle because the clip brush was the only texture and it wouldn't let me compile it because it had no visible brushes. Thanks for the help y'all.