Decal problems Created 19 years ago2005-03-08 05:00:45 UTC by Kyouran Kyouran

Created 19 years ago2005-03-08 05:00:45 UTC by Kyouran Kyouran

Posted 19 years ago2005-03-08 05:00:45 UTC Post #95808
I'm having a lot of trouble getting them to show up.

I don't use the decal tool because it's not grid-friendly like I'm looking for, I create the infodecal entities by hand and put them into position manually, where they end up assuming appropriate shape and sticking to the wall.

In the editor, they show up fine except for the fact that they're always horizontally backwards.

In game, they don't always show, and I can't even pin down something similar about them. Any that I place in my own maps don't show, but I downloaded the sample maps from the level transition tutorial, and no matter which one I load first (from the compiler either way), the MAP 1 sign doesn't show, but the MAP 2 sign does. I've checked the properties and they all match except for the texture property.
Posted 19 years ago2005-03-08 07:24:29 UTC Post #95819
Choose your texture in the texture browser and use the gaddamn decal tool. Its so much easier. Also when looking at the properties of the infodecal don't use that to change the texture. Use the browser and make a new one.

Oh and use the 3d view to place them. No need for grids! :P
monster_urby monster_urbyGoldsourcerer
Posted 19 years ago2005-03-08 07:34:50 UTC Post #95820
Put the "{" key into the filter. This sorts out decals from the rest.
AJ AJGlorious Overlord
Posted 19 years ago2005-03-08 09:30:00 UTC Post #95835
Here its rather very simple to use:

Click the texture tool on the side. Press { in the texture browser and select a decal. Close the texture tool on the side. Now click the decal tool instead. Now click your selection tool (above the cam tool) and in the 3D view, click on the wall where you want the decal. A walla! there you have it! ;)
Unbreakable UnbreakableWindows 7.9 Rating!
Posted 19 years ago2005-03-08 11:35:30 UTC Post #95853
Actually, Anthony, an even better way to sort out decals is to just select the decals.wad from the Texture Group drop-down menu (or whatever). If you put { in the filter, you still get the decals, but you also get some HL textures, like {grass, {fence, and so on.
I don't use the decal tool because it's not grid-friendly like I'm looking for, I create the infodecal entities by hand and put them into position manually, where they end up assuming appropriate shape and sticking to the wall.
Well, couldn't you use the decal tool to stick the decal on and then move the infodecal entity it creates? I know it would end up a little off grid, though...
Posted 19 years ago2005-03-08 12:39:50 UTC Post #95870
Tried the decal tool and then moving it into position, and that got them to show up. Only problem is, the decals are still backwards, just as they were in the GUI!
Posted 19 years ago2005-03-08 15:51:58 UTC Post #95903
This is covered in the Decals tutorial.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-03-08 18:19:44 UTC Post #95927
To make it easier, I'll paste it here:
If the decal appears backwards, the texture of the brush surface surrounding it needs to be adjusted. Bring up the texture face properties of the brush surface. If the surface texture is reversed, (meaning the X or Y scale is a negative value) then give the X:Y scale a positive value. If the X:Y scale is already positive, then the texture is aligned ?to world? rather than ?to face?.
To fix this, tick the ?Face? box in the ?Align:? area. Since the decal had already been placed before the texture was fixed, it will still appear backwards in the 3-D view, but will be correct in the compiled map. Decals placed after the texture is fixed will have the correct alignment in the 3-D window.
Posted 19 years ago2005-03-08 23:44:39 UTC Post #95966
I see it, thanks people!
Posted 19 years ago2005-03-10 11:51:46 UTC Post #96154
Oh. I didn't get the question. :
monster_urby monster_urbyGoldsourcerer
Posted 19 years ago2005-06-14 14:48:06 UTC Post #114429
Put the "{" key
how?
Posted 19 years ago2005-06-14 15:59:46 UTC Post #114435
... with your finger...
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-06-14 16:30:36 UTC Post #114443
... with your finger...
impressive Seventh-Monkey,and I thought u were more smarter than I expected.

Anyway it was 7 (/,{7)
Posted 19 years ago2005-06-14 17:14:46 UTC Post #114459
A walla! there you have it!
Go to school and Voil?! You've learned french!
Quote:
Put the "{" key

how?
Press Alt Gr and then 0! Well... um... thats the swedish keyboard settings! Dunno how yours is! :P
Posted 19 years ago2005-06-15 08:01:15 UTC Post #114545
Anyway it was 7 (/,{7)
I said I found it!
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