Habboi screenshots! Created 19 years ago2005-06-27 15:27:25 UTC by rat808 rat808

Created 19 years ago2005-06-27 15:27:25 UTC by rat808 rat808

Posted 19 years ago2005-06-27 15:27:25 UTC Post #117533
heres some of the screenshots i was going to post for you guys to see. i havent worked much on my map lately. also i need help, it's a bomb map. but im wondering if i should name it "de_shack" or continue with my hf theme "hf_shack"?? or should i just make it a hostage map? heres the screenies.
http://img36.echo.cx/img36/5107/deshack00007jt.jpg
http://img36.echo.cx/img36/6627/deshack00016xq.jpg
http://img36.echo.cx/img36/6606/deshack00022vd.jpg
let me know what you think. ;)
Posted 19 years ago2005-06-27 15:32:17 UTC Post #117534
quite a bit dark dude, but i could feel the automosphere in that one. Nice, but obviously need to increase light in those
38_98 38_98Lord
Posted 19 years ago2005-06-27 15:33:40 UTC Post #117536
its hard to get the lighting right. especially when i do it during the day. too much glare.
Posted 19 years ago2005-06-27 15:45:35 UTC Post #117537
How do you get those nice light beams through the windows?
Posted 19 years ago2005-06-27 15:55:14 UTC Post #117538
made em myself. fun_illusionary set to 150 renderfx with the de_train/lightbeam texture. ;)
Posted 19 years ago2005-06-27 17:15:20 UTC Post #117543
That looks great, really atmospheric - Reminds me of Evil Dead 2 for some reason
Posted 19 years ago2005-06-27 18:20:53 UTC Post #117549
How do you do those light beams coming through the window?
Very nice!
Madcow MadcowSpy zappin my udder
Posted 19 years ago2005-06-27 18:25:58 UTC Post #117550
you like the fog only on the floor? spooky! :badass:
Posted 19 years ago2005-06-27 18:34:15 UTC Post #117551
The fog is nice too. But the light beam doesn't correlate with the light intensity from the outside. In the train station, the light beam were generated by this bright morning sunlight. There is no such light here, with the exception of moonlight.
satchmo satchmo“Ever tried. Ever failed. No matter. Try again. Fail again. Fail better. -- Samuel Beckett”
Posted 19 years ago2005-06-27 18:37:05 UTC Post #117552
well if you didnt notice its all covered with skybox. i just started this map. not even close to being finished. :)
Posted 19 years ago2005-06-27 18:52:47 UTC Post #117554
why this thread is named habboi screenshots?
Posted 19 years ago2005-06-27 18:56:46 UTC Post #117556
yeah, I was half expecting to see nude photos of habboi... Im not gay... :
Posted 19 years ago2005-06-27 19:04:02 UTC Post #117557
heh i expected something like that too :P
Posted 19 years ago2005-06-27 19:47:19 UTC Post #117559
same... :
Posted 19 years ago2005-06-28 15:04:22 UTC Post #117566
Ok there was a million replies after this! Where did they go?
Habboi HabboiSticky White Love Glue
Posted 19 years ago2005-06-28 15:07:15 UTC Post #117570
:zonked:
Archie ArchieGoodbye Moonmen
Posted 19 years ago2005-06-28 15:37:48 UTC Post #117575
nude photos of habboi
anything but that
38_98 38_98Lord
Posted 19 years ago2005-06-29 07:34:12 UTC Post #117665
but what entity is it that you can make those light things with?
I really need to know.. ^^ >_<
Madcow MadcowSpy zappin my udder
Posted 19 years ago2005-06-29 12:21:54 UTC Post #117715
sigh

Prop_static, properties, models, effects folder, ok, shadows off, collision off.
Habboi HabboiSticky White Love Glue
Posted 19 years ago2005-06-29 12:31:17 UTC Post #117720
cool, and, collision of makes the static prop un-solid to the player,, right? :S
Madcow MadcowSpy zappin my udder
Posted 19 years ago2005-06-29 12:39:03 UTC Post #117722
the player and other objects don't collide
Posted 19 years ago2005-06-29 12:39:43 UTC Post #117723
Yeah,, that's what I mean, Thanks! :)
Madcow MadcowSpy zappin my udder
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