i have a problem. i have my map and its sapose to be dark. right... i put a cubemap in to see what it would look like, and the floor/wall are shiney. i removed the cubemaps yet they are still shiney. how can i make it so i can have the cubemaps for models and some materials, but not others? or make the texture not shiney? or just plain old regular like it was before i put the env_cubemap in.?
thanks!