Flags Created 19 years ago2005-07-05 07:51:12 UTC by The Killer The Killer

Created 19 years ago2005-07-05 07:51:12 UTC by The Killer The Killer

Posted 19 years ago2005-07-05 07:51:12 UTC Post #118779
Just wondering if anyone has made a .wad file with flags in it

Just i need it for a map i am making where there is some guys desk and he is proudly american and has 2 american flags on them

Thanks
Posted 19 years ago2005-07-05 07:52:04 UTC Post #118780
Make one yourself. Could easily be made in MSpaint.

Just add some text
Posted 19 years ago2005-07-05 07:56:43 UTC Post #118781
Isn't there an US flag in the hl.wad?
User posted image
Posted 19 years ago2005-07-05 08:08:41 UTC Post #118782
I couldnt find it the only 1 i found had a character face inprinted on it
Posted 19 years ago2005-07-05 08:10:04 UTC Post #118783
Theres a USA flag in halflife.wad.
Daubster DaubsterVault Dweller
Posted 19 years ago2005-07-05 08:11:48 UTC Post #118784
See texture "poster11" in halflife.wad :
Daubster DaubsterVault Dweller
Posted 19 years ago2005-07-05 08:26:39 UTC Post #118785
Rofl ye just before u posted i found it

thats another problem for another day hwy i didnt post back straight away My internet is screwed

rofl

thanks
Posted 19 years ago2005-07-05 08:41:41 UTC Post #118786
yet another another problem i got that1 sorted then there is a problem with compiling.....

** Executing...
** Command: Change Directory
** Parameters: C:SierraHalf-Life

** Executing...
** Command: Copy File
** Parameters: "C:Program FilesValve Hammer Editorsg_stargate.map" "C:SierraCounter-StrikeSteamAppsthe_killer339half-lifevalvemapssg_stargate.map"

** Executing...
** Command: C:PROGRA~1VALVEH~1hlcsg.exe
** Parameters: "C:SierraCounter-StrikeSteamAppsthe_killer339half-lifevalvemapssg_stargate"

hlcsg v3.0 rel 3.0 Final (Feb 3 2005)
Zoner's Half-Life Compilation Tools 3.0 For Half Life 1
Based on code modifications by Sean `Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Submit detailed bug reports to amckern at amckern@yahoo.com

If you have a Compile error with this stage of compile, please check
http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.

--- BEGIN hlcsg ---
Command line: C:PROGRA~1VALVEH~1hlcsg.exe C:SierraCounter-StrikeSteamAppsthe_killer339half-lifevalvemapssg_stargate
Entering C:SierraCounter-StrikeSteamAppsthe_killer339half-lifevalvemapssg_stargate.map

Current hlcsg Settings
Name | Setting | Default
--------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.75 seconds)
SetModelCenters:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.02 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.59 seconds)

Using Wadfile: sierrahalf-lifevalvehalflife.wad
  • Contains 20 used textures, 100.00 percent of map (3116 textures in wad)
Using Wadfile: sierrahalf-lifevalvehsads.wad
  • Contains 0 used textures, 0.00 percent of map (8 textures in wad)
Using Wadfile: sierrahalf-lifevalvedecals.wad
  • Contains 0 used textures, 0.00 percent of map (222 textures in wad)
Using Wadfile: sierrahalf-lifevalveliquids.wad
  • Contains 0 used textures, 0.00 percent of map (32 textures in wad)
added 2 additional animating textures.
Texture usage is at 0.15 mb (of 4.00 mb MAX)
3.05 seconds elapsed

--- END hlcsg ---

** Executing...
** Command: C:PROGRA~1VALVEH~1hlbsp.exe
** Parameters: "C:SierraCounter-StrikeSteamAppsthe_killer339half-lifevalvemapssg_stargate"

hlbsp v3.0 rel 3.0 Final (Feb 3 2005)
Zoner's Half-Life Compilation Tools 3.0 For Half Life 1
Based on code modifications by Sean `Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Submit detailed bug reports to amckern at amckern@yahoo.com

If you have a Compile error with this stage of compile, please check
http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.

--- BEGIN hlbsp ---
Command line: C:PROGRA~1VALVEH~1hlbsp.exe C:SierraCounter-StrikeSteamAppsthe_killer339half-lifevalvemapssg_stargate

Current hlbsp Settings
Name | Setting | Default
------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)

SolidBSP [hull 0] 433 (0.92 seconds)
BSP generation successful, writing portal file 'C:SierraCounter-StrikeSteamAppsthe_killer339half-lifevalvemapssg_stargate.prt'
SolidBSP [hull 1] 160 (0.23 seconds)
SolidBSP [hull 2] 136 (0.20 seconds)
SolidBSP [hull 3] 166 (0.20 seconds)
3.39 seconds elapsed

--- END hlbsp ---

** Executing...
** Command: C:PROGRA~1VALVEH~1hlvis.exe
** Parameters: "C:SierraCounter-StrikeSteamAppsthe_killer339half-lifevalvemapssg_stargate"

hlvis v3.0 rel 3.0 Final (Feb 3 2005)
Zoner's Half-Life Compilation Tools 3.0 For Half Life 1
Based on code modifications by Sean `Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Submit detailed bug reports to amckern at amckern@yahoo.com

If you have a Compile error with this stage of compile, please check
http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.

--- BEGIN hlvis ---
Command line: C:PROGRA~1VALVEH~1hlvis.exe C:SierraCounter-StrikeSteamAppsthe_killer339half-lifevalvemapssg_stargate
272 portalleafs
962 numportals

= Current hlvis Settings =
Name | Setting | Default
------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ off ] [ off ]

BasePortalVis:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.92 seconds)
LeafThread:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (43.67 seconds)
average leafs visible: 199
g_visdatasize:9499 compressed from 9248
44.70 seconds elapsed

--- END hlvis ---

** Executing...
** Command: C:PROGRA~1VALVEH~1hlrad.exe
** Parameters: "C:SierraCounter-StrikeSteamAppsthe_killer339half-lifevalvemapssg_stargate"

hlrad v3.0 rel 3.0 Final (Feb 3 2005)
Zoner's Half-Life Compilation Tools 3.0 For Half Life 1
Based on code modifications by Sean `Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Submit detailed bug reports to amckern at amckern@yahoo.com

If you have a Compile error with this stage of compile, please check
http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.

--- BEGIN hlrad ---
Command line: C:PROGRA~1VALVEH~1hlrad.exe C:SierraCounter-StrikeSteamAppsthe_killer339half-lifevalvemapssg_stargate

= Current hlrad Settings =
Name | Setting | Default
-------------------|---------------------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
bounce dynamic light [ on ] [ on ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]

custom shadows with bounce light
[               off ] [               off ]
rgb transfers [ off ] [ off ]

[Reading texlights from 'C:PROGRA~1VALVEH~1lights.rad']
[59 texlights parsed from 'C:PROGRA~1VALVEH~1lights.rad']

1219 faces
Create Patches : 1780 base patches
0 opaque faces
6065 square feet [873365.50 square inches]
7 direct lights

BuildFacelights:
Error: Unable to create thread #0
Error: Unable to create thread
Description: The compiler tool had an internal error
Howto Fix: contact amckern at amckern@yahoo.com with details

--- END hlrad ---

any1 know whats up?
Posted 19 years ago2005-07-05 08:57:00 UTC Post #118789
I think there is a leak but when i press Alt-P it says no errors were found

I ran themap it worked fine but it was maaajour bright it might just be my texture choises??? i took out some lights and it was still the same
Posted 19 years ago2005-07-05 09:24:48 UTC Post #118796
BuildFacelights:
Error: Unable to create thread #0
Error: Unable to create thread
Description: The compiler tool had an internal error
Seems your compilers are b0rk?
Posted 19 years ago2005-07-05 09:59:38 UTC Post #118799
download zhlt 3.2
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