Competition 16 Created 19 years ago2005-07-05 02:28:08 UTC by Trapt Trapt

Created 19 years ago2005-07-05 02:28:08 UTC by Trapt Trapt

Posted 19 years ago2005-07-07 12:10:44 UTC Post #119432
I 50% understand but there is one thing thats on my mind! Can I make the layour bigger e.g. select all and make it bigger, not adding anything, just resizing it to fit my buildings....
Otherwise it is way too small to fit my buildings in and at the moment the size is uber small...I could use 4 of those layouts to make a full map but my question is can I resize it?...
Habboi HabboiSticky White Love Glue
Posted 19 years ago2005-07-07 13:22:46 UTC Post #119440
Progress:

clickey

Still cant get the water to work, its there. you can hear and feel it. but it isnt visible, neither when i use buildcubemaps, so a few thigs left to figure out.
Posted 19 years ago2005-07-07 13:47:58 UTC Post #119445
@H: You can't rescale the layout.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-07-07 18:03:57 UTC Post #119507
But it's so small, you can barely fit anything in it :o
I would imagine the max players would be 5 or something cause it's so small.
Habboi HabboiSticky White Love Glue
Posted 19 years ago2005-07-07 18:05:55 UTC Post #119508
Well, just make a nice looking, fun and small map then! :)
Posted 19 years ago2005-07-07 18:30:38 UTC Post #119511
It's not too small, you just have to be creative with the standards.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-07-07 20:19:16 UTC Post #119531
Habboi, no making it bigger. That'd be unfair. :)

The layout is fairly is small, but it's not REALLY small. It's probably too big for 1 on 1, with 3 players it's nice, but I can also see it working with 10-12 players and possibly more. :)

Just try and maximise the space available to you in large areas (don't fill it with huge amounts of props, etc.)
Trapt Traptlegend
Posted 19 years ago2005-07-07 22:18:55 UTC Post #119551
Posted 19 years ago2005-07-08 02:44:32 UTC Post #119594
If you really dont want it small use the z axis a lot, it makes it a lot more intresting and fun to play.
Posted 19 years ago2005-07-08 02:56:44 UTC Post #119598
(Link fixed now, sorry about that) :)
Trapt Traptlegend
Posted 19 years ago2005-07-08 06:29:02 UTC Post #119630
Ah I have tried and tried to think of ideas but it is a very challenging compo :(
I think i'll pass this one and hopefully the next compo is easier :nuts:
Habboi HabboiSticky White Love Glue
Posted 19 years ago2005-07-08 10:43:31 UTC Post #119681
habboi have you got a nice computer? If you have It would be useful if you could run my map once in a reasonable state and help me to make it look nice in full source as my computer makes everything look shit! Cube maps and such. Please!
Posted 19 years ago2005-07-08 12:15:58 UTC Post #119704
Yeah sure, I use full graphics...
Just email it to me when your done or talk on msn @ williamnicholls@hotmail.com

Perhaps seeing peoples maps will give me ides :roll:
Habboi HabboiSticky White Love Glue
Posted 19 years ago2005-07-08 22:18:54 UTC Post #119784
Ok, I'm gonna clarify something here. The 'corridor' areas can be widened, but NOT MUCH. Just so they can line up with the other walls.

This is because the original layout was more 'indoorish', but with the new widenings, it's much more outdoor friendly.

Take a look at the image below - the red areas are what can be widened and how far the can be widened to. These are the only accessible areas which you can add to the layout.

User posted image


Any questions about it, feel free to ask.

Thank you. :)
Trapt Traptlegend
Posted 19 years ago2005-07-09 07:06:46 UTC Post #119829
Ah cool , ive having trouble desiding how to do the area with the curve bit for a while now.
Cpl.1nsane Cpl.1nsaneOld Lurker
Posted 19 years ago2005-07-09 10:44:45 UTC Post #119871
YOu included a extremely annoying curve in the layout, can i delete that and make it 90 degree? Or something else that fits?
Posted 19 years ago2005-07-09 14:38:44 UTC Post #119930
No dont let him thats just like totally unfair. Work it into da map.
Posted 19 years ago2005-07-09 16:00:02 UTC Post #119955
srry if this had already been answerd but can you add rooms INSIDE the floor plan/box..or am i out of line?!?!
Posted 19 years ago2005-07-09 16:03:41 UTC Post #119956
yeh I think you can, I have.
Posted 19 years ago2005-07-09 16:16:21 UTC Post #119961
Nop, you cant add any extra rooms.
Posted 19 years ago2005-07-09 16:58:44 UTC Post #119982
You can't add any accessible rooms that are extra. You can add inaccessable ones though.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-07-09 17:09:14 UTC Post #119987
Ok so the plan...I could make rooms on top of the plan that are the same shape e.g. uhh one bit is square so I place some walls around it, add some detail and voila I have a room.
Habboi HabboiSticky White Love Glue
Posted 19 years ago2005-07-09 18:39:41 UTC Post #120024
cant u have dividers inside the actual rooms layed out?
Posted 19 years ago2005-07-09 18:58:01 UTC Post #120031
You probably can, i dont think they will object.
Posted 19 years ago2005-07-10 00:02:59 UTC Post #120050
Posted 19 years ago2005-07-10 02:35:59 UTC Post #120061
First of all, let me start off by telling everyone to stop answering questions on assumptions. Leave it for me to answer.
YOu included a extremely annoying curve in the layout, can i delete that and make it 90 degree? Or something else that fits?
Yes, you can change that. It is explained in the rules: 'You can change the shape of the path. This means that instead of square corners, you can round them and so on. A good example of this shown below. Both lead to the same place, hence they do not change the layout, but make the map more interesting and detailed.'
No dont let him thats just like totally unfair. Work it into da map.
Shut the hell up and don't tell me what to do. Thank you.
srry if this had already been answerd but can you add rooms INSIDE the floor plan/box..or am i out of line?!?!
As explained in the rules: 'You can add more accessible areas, just as long as they stay inside the original floor plan (you can't extend it, but you can build upon it).' Go to the rules and find it, and take a look at the pictures to help understand it.
yeh I think you can, I have.
Nop, you cant add any extra rooms.
Refer to top of this post.
cant u have dividers inside the actual rooms layed out?
I assume you are asking whether you can add walls inside areas to split them into two rooms. Yes, you can.
Trapt Traptlegend
Posted 19 years ago2005-07-10 16:00:37 UTC Post #120169
I got an idea... lets make the HL1 Compo the same, and it can be hosted on your website as well Trapt... what do you think?

This compo can be for HL1, and 2!?
Unbreakable UnbreakableWindows 7.9 Rating!
Posted 19 years ago2005-07-10 16:17:04 UTC Post #120175
No ? Kasperg chose the coming competition, and it's already been posted t'atom.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-07-10 16:36:50 UTC Post #120180
Hey, nice idea for the comp

I'd just like to say that I'm gonna enter this compo as well (first one).
Posted 19 years ago2005-07-10 16:58:47 UTC Post #120182
Wow, we are honoured by your first post, another Mr. Monkey :).

Older than all but me, I think.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-07-11 03:02:56 UTC Post #120227
Seventh do you worship anyone with Monkey in their name? Maybe I should change my name to blackmonkey or something. :P
Posted 19 years ago2005-07-11 03:12:09 UTC Post #120228
Look at his join date, though :P.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-07-11 06:17:42 UTC Post #120242
wow 700 days and counting :cool:

I call for a monkey appreciation day!
Posted 19 years ago2005-07-11 11:50:32 UTC Post #120285
i really think there should be a HL1 compo for this, just hosted on Trapt's temp site. that way the people who think this is a really good Idea for a compo(like me),but can't map for Half-life 2(again like me), can enter.

and just have it end the same day the HL2 one does. seeing as the people on this site who still map for Half-life probably know what there doing by now
Posted 19 years ago2005-07-11 13:47:36 UTC Post #120315
Just wait for the HL1 competition.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-07-12 02:46:51 UTC Post #120389
I'm not willing to make one, but if someone else wants to they can, by all means.
Trapt Traptlegend
Posted 19 years ago2005-07-12 13:59:01 UTC Post #120459
do you mind if I rotate the map around the Z axis? The layout remains the same, but I need to change te orientation to adjust the sun and light enviroment to the existing sky presets.
Posted 19 years ago2005-07-13 02:05:25 UTC Post #120505
Rotating it around the Z axis is fine, as it keeps the same layout and will not be noticed in game.
Trapt Traptlegend
Posted 19 years ago2005-07-14 04:29:46 UTC Post #120732
Since I'm mainly doing this as a fun little project, I'll call it opensource for you all you to view progress.

Stage I is here - CS:S content is utilized.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-07-25 08:17:19 UTC Post #123391
So, how is everyone doing with this compo?
the bad news is that I can't participate in the HL1 compo (since I chose the theme) so I can use all my mapping skills with this one :cyclops:

I'm going to include a new gameplay effect that will make the map much more interesting. I hope it works! ;)
Posted 19 years ago2005-07-25 13:03:12 UTC Post #123465
Posted 19 years ago2005-07-25 13:07:40 UTC Post #123468
Looks quite nice.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-07-25 13:43:44 UTC Post #123477
Nice terrain. Somehow my HL2 maps always tend to have an urban style. I think I prefered making sci-fi, fantasy and ancient type maps for HLDM :cry:
Posted 19 years ago2005-07-25 15:05:43 UTC Post #123508
Posted 19 years ago2005-07-25 15:33:56 UTC Post #123510
Very nice, too dark though.
Posted 19 years ago2005-07-25 16:21:49 UTC Post #123521
I agree; that monitor in the first shot looks weird. It needs to be lighting up the whole room ? really. Mine does.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-07-25 16:25:08 UTC Post #123524
The roof texture in shot 3 doesnt fit.

Yeah, it looks ok,but i cant work with props, still got to get used to that.
Posted 19 years ago2005-07-25 17:16:33 UTC Post #123540
nice screenshots!
I'm also using the orange texture for one of my buildings ;)
Posted 19 years ago2005-07-25 19:47:55 UTC Post #123558
Thanks Kasberg
@ZombieLoffe and Seventh: The first screenie was mainly meant just to show off the map's dark side, It's not all dark.
@pepper: For the roof, I thought that looked like what a hospital roof might look like, but it probably could do with changing
Posted 19 years ago2005-07-26 01:54:14 UTC Post #123590
That monitor would cast a light glow over a large part of the room, though; it looks strange. Turn it off or make it lighting.
Seventh-Monkey Seventh-MonkeyPretty nifty
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