Posted 19 years ago2005-07-16 14:50:31 UTCPost #121276
That shouldn't fix it at all. That only fixes the FGD problem.
Try having a logic_auto toggle an ambient_generic, volume 1, in a little box somewhere at teh start of the map, then toggle it off. Should solve precaching it.
Posted 19 years ago2005-07-17 07:10:51 UTCPost #121489
If you still get the error message then it's not worked. Are you sure you get energy/zapn not precached still? I mean, if you add zap2.wav into the map, do you still get errors about precaching zap2.wav, or just other zaps.wav?
Posted 19 years ago2005-07-17 07:50:32 UTCPost #121498
I added those sounds and I didn't had that spamming message! Hurray Hurray For teh Seventh-Monkey!!!!!!!!!!! I'll just add them in my map and hide them somewhere with volume 1.. My english is sucky sucky so I didn't knew what precached meaned.. Anyway, thanks
Posted 19 years ago2005-07-17 08:26:05 UTCPost #121504
"Cache" is actually French, and it's do with hiding things, preparing them unseen in this case ? in computing circles, it means loading things before they're actually needed.