to make the glass break, you have to think "outside the door".. you make the opposite walls to the door buttons triggered by bullets, so when a bullet goes through the illusionary, it hits the wall, triggering the glass's to stay gone, the swinging glass to swing to the closed door state (get it outa the way a little), and to trigger some glass shards from env_shooters.. its not completely perfect, but I thought of it while wondering what kinda map I should make.. and, im not bothering to make it as no one door, deserves that many entities to work. tadaa
![:)](http://192.241.182.11/images/smilies/smile.png)