Do you even play Half Life anymore? Created 19 years ago2005-07-19 01:58:22 UTC by Soup Miner Soup Miner

Created 19 years ago2005-07-19 01:58:22 UTC by Soup Miner Soup Miner

Posted 19 years ago2005-07-19 01:58:22 UTC Post #121938
Steinen said in his journal that he doesn't map for Half Life and doesn't play Half Life anymore because its overplayed. That included all the mods. When's the last time you actually played Half Life?
Posted 19 years ago2005-07-19 02:00:05 UTC Post #121940
Mabye a few months ago im not sure
Posted 19 years ago2005-07-19 02:08:54 UTC Post #121943
Havent played the actual game in quite a while. I just use it to test maps. I do play the mods like CS however.
Posted 19 years ago2005-07-19 02:12:38 UTC Post #121945
Yesterday.

HL:S, that is. Needed some ref for the tram ride.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-07-19 02:13:44 UTC Post #121946
LOL HL:S :lol:
Posted 19 years ago2005-07-19 02:21:55 UTC Post #121948
I've neither mapped nor played any HL games for quite a long time. I play CS:S every week or so for a few hours with a friend, usually. I might enter the next competition if it's an HL1 one :).
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-07-19 03:17:06 UTC Post #121952
I mean Half Life as in the Half Life engine, sorry should have clarified.
Posted 19 years ago2005-07-19 03:21:13 UTC Post #121954
Well, it depends on what you mean by "playing half-life". I think I havent played any of the games or mods since december. Of course, I have revisited a lot of the SP maps (mainly to show the game to my friends) and checked the new multiplayer maps (both in hl2dm and CS:S).
And it's not just playing: in july 2004 I made 7 HLDM maps, and now I'm occasionaly working on my Source Compo entry :cry:
Posted 19 years ago2005-07-19 03:22:58 UTC Post #121955
Well, it depends on what you mean by "playing half-life".
Half Life:
Half Life
Opposing Force
Blue Shift
DMC
TFC
NOT COUNTER STRIKE, CS DOES NOT COUNT
all official HL1 engine based games is what I mean.
Posted 19 years ago2005-07-19 03:56:27 UTC Post #121956
LOL HL:S
Oh it's a joke alright, but BM:S isn't ;]

I played NS a bit the other day but unofficial ;[
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-07-19 04:19:20 UTC Post #121957
ok... I played HLDM last August and played Opposing Force once again (cant really remember when...), but all of this was before HL2 came out.
Posted 19 years ago2005-07-19 05:05:39 UTC Post #121962
Nahhh I only map for Hl1 and as I'll finish this compo and my house I'll move to opposing-force! :) :sarcastic: Anyway I can't anjoy Hl1 any more for I allways find something bad(like bad artecture) to annoy me! :roll: I can still enjoy opfor cause they it's better!(in many ways) :glad:
Posted 19 years ago2005-07-19 05:10:32 UTC Post #121963
I've been busy with a Star Wars fest downloading game night all week!
I've basically been using Zombieloffe's evil server to play all the Star Wars games, plus other sites ;)
Habboi HabboiSticky White Love Glue
Posted 19 years ago2005-07-19 05:58:20 UTC Post #121969
Aye, played some hldm yesterday.
ChickenFist ChickenFist<Witty Title>
Posted 19 years ago2005-07-19 06:00:45 UTC Post #121971
Been a while, mostly playing battlefield 2, and also since yesterday earth 2150 : The moon project . Great game.
Posted 19 years ago2005-07-19 08:33:15 UTC Post #122004
I'm afraid I've been warped to the Source side .... ever since I got my new PC I haven't even had HL1 installed......at least 6 months since I played, probably more.
Posted 19 years ago2005-07-19 08:57:57 UTC Post #122006
Yah, i havent played HL:s or mapped in at least 3 months.
Luke LukeLuke
Posted 19 years ago2005-07-19 08:59:36 UTC Post #122008
I played through HL a few weeks ago :)
Posted 19 years ago2005-07-19 09:00:54 UTC Post #122009
I forgot to say, i do play The Specialists a lot.

Everyday, infact.
Luke LukeLuke
Posted 19 years ago2005-07-19 09:17:09 UTC Post #122013
I played CS with a friend, last week, but that doesn't count,, so,, I tested someones HL1 map 2 weeks ago.. ;P
I haven't played HL Single Player after I brought HL2
Madcow MadcowSpy zappin my udder
Posted 19 years ago2005-07-19 09:34:44 UTC Post #122020
I'm mapping now, so yeh I do play half-life whe nI test it I suppose.

I occasionally play mods etc.
Posted 19 years ago2005-07-19 09:41:17 UTC Post #122021
As G_kid! :)
Posted 19 years ago2005-07-21 04:49:33 UTC Post #122425
Not the SP no. I do test my own maps though.
monster_urby monster_urbyGoldsourcerer
Posted 19 years ago2005-07-21 11:24:21 UTC Post #122494
Well, Source = crap, so technically I still play HL1 based games/mods.
m0p m0pIllogical.
Posted 19 years ago2005-07-21 13:47:52 UTC Post #122518
Good to see more people that hates source! :D
Posted 19 years ago2005-07-21 14:00:08 UTC Post #122520
any reasons why you people hate source?

*Note: valid answers are NOT: "my computer cant run it", "source is crap", "I just want to be different", "hornet-gun was more fun than the grav-gun", "hammer4 is too complicated for me" etc
Posted 19 years ago2005-07-21 14:21:02 UTC Post #122524
Hl2 is boorring! :tired: Play in doom and you will see what I mean! :P
Posted 19 years ago2005-07-21 14:24:44 UTC Post #122525
He said Source, not HL2. Not that I agree with you.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-07-21 14:36:22 UTC Post #122529
Source,Hl2 same thing! Both based on the same engine! :P And both are boring! :aggrieved:
Posted 19 years ago2005-07-21 14:40:17 UTC Post #122530
Source is an engine, HL2 is a game based on an engine.

Okay, HL2 might have been boring, but how is the engine boring? Have you looked into the entity sets? The code? The materials system? It's extremely interesting.

I agree with Kasperg - What's wrong with the engine? If I had an old Pentium computer that couldn't run HL1 very well, that automatically makes HL1 crap?
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-07-21 14:45:14 UTC Post #122531
Source and all those props and models feel so soulless. Oh well, I guess that's the deal with every other modern engine as well (D3, U2.) :
Posted 19 years ago2005-07-21 14:46:46 UTC Post #122532
The base prop set is quite unoriginal over and over and over in HL2 maps, but that's where custom mods come in. Most of teh D3 maps I've seen are using the same tex set and they all look like original Doom3.

I think my point still stands. Source is a very powerful and interesting engine. Don't knock it for powering HL2.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-07-21 14:49:16 UTC Post #122533
... and Bloodlines and CS:S and DoD:S and...
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-07-21 14:51:24 UTC Post #122534
Yes, but those games are quite decent. Much more fun than HL2 if I do say so myself.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-07-21 14:58:17 UTC Post #122537
all those props and models feel so soulless
But you dont have to use them if you dont want to :) You could still make a source map like you did with the HL engine. I actually think that props are a nice addition, and much better than prefabs cough
-Cubemaps are ok
-Displacement surfaces are great
-Physics system is nice
-Entity trigger system is way superior
Posted 19 years ago2005-07-21 15:20:36 UTC Post #122545
Troika raped the source engine when they made Bloodlines. It's such a laggy game, but still fun
Posted 19 years ago2005-07-21 16:42:34 UTC Post #122576
I've never played HL, but I did make a few maps for it. Maybe eventually I'll get around to play it, when I am not so busy working anymore (and before the honeymoon).

August looks promising...
satchmo satchmo“Ever tried. Ever failed. No matter. Try again. Fail again. Fail better. -- Samuel Beckett”
Posted 19 years ago2005-07-21 16:58:40 UTC Post #122581
Source is a good engine, but all of the games/mods based on it suck right now. The only one that looks promising to me is Black Mesa: Source.
m0p m0pIllogical.
Posted 19 years ago2005-07-21 17:05:01 UTC Post #122583
Source is barely out... how can you expect any good mods so fast?

I found that Eclipse to be quite well executed for it's time. The really good mods are yet to come.

All in all, I like the Source engine, and I like the entity set of Half-Life 2 over that of Half-Life. Luckily I've been modelling for Half-Life, so the transition to do more modelling shouldn't be too hard for me. I think the reliance on models is one of the most radical chances for the design process, maybe.
Posted 19 years ago2005-07-21 17:13:02 UTC Post #122587
and DoD:S
Arrggh! Don't remind me of that one again..
"HL2 GOLD PACK, buy it through STEAM"
Valve is going nuts...
Well,,, I was a bit dissepointed at HL2! Sure, I bet everyone was, after seing those trailers that was released far before the game was released.
( Maby some didn't watch the trailers, but I did )
But that doesn't make source bad.. Source is a good engine, I just don't like that ragdolls passes through (does not collide) with physical objects, like barrels, or, wheels.
Was planing to play around with HL1 for a while, make a "god mod" and change the size of the models and blah blah blah,, does that count as played HL1?
Madcow MadcowSpy zappin my udder
Posted 19 years ago2005-07-21 17:22:13 UTC Post #122589
I just don't like that ragdolls passes through (does not collide) with physical objects, like barrels, or, wheels.
As far as I know, there's a console command for that. It surely is possible but is it worth the extra CPU usage. Personally, I think not.
Posted 19 years ago2005-07-21 18:51:33 UTC Post #122600
Source is a good engine, but all of the games/mods based on it suck right now. The only one that looks promising to me is Black Mesa: Source.
Yay~

Ragdolls are always a little buggy, in every game D:
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-07-21 21:07:45 UTC Post #122610
Nothing is perfect.
Posted 19 years ago2005-07-21 22:33:21 UTC Post #122611
I am impressed that someone came up with the idea of the ragdoll in the first place. It's a great idea, and it's fairly well implemented.

I could hit a dead corpse with my crowbar all day!
satchmo satchmo“Ever tried. Ever failed. No matter. Try again. Fail again. Fail better. -- Samuel Beckett”
Posted 19 years ago2005-07-22 01:00:10 UTC Post #122616
As far as I know, there's a console command for that. It surely is possible but is it worth the extra CPU usage. Personally, I think not.
That's cl_ragdoll_collide, making ragdolls collide with each other. It's well worth it.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-07-22 06:32:39 UTC Post #122648
Why didn't valve put that in the settings?
Ragdoll collide On/off,, that would be nice..

Thanks 7:th, I'll have use of that command! :)
Madcow MadcowSpy zappin my udder
Posted 19 years ago2005-07-22 07:19:17 UTC Post #122652
It's excellent in CS: Source.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-07-22 19:44:41 UTC Post #122841
Why didn't valve put that in the settings?
Because, I imagine, that setting would slow down some machines quite a bit. Just imagine the amount of calculation it requires to figure out collision with more than one phys objects.
satchmo satchmo“Ever tried. Ever failed. No matter. Try again. Fail again. Fail better. -- Samuel Beckett”
Posted 19 years ago2005-07-22 19:57:51 UTC Post #122842
Hitting NPC's with the crowbar results in hitting the ground as well. I wish the models had gibs, or visible forms of damage.
AJ AJGlorious Overlord
Posted 19 years ago2005-07-22 20:40:34 UTC Post #122846
They have blood decals based on hit locations, at least the enemies do. And you can't kill your NPC allies, aye D:

Guess the gory SOF2 style damage was a bit too graphic?
RabidMonkey RabidMonkeymapmapmapfapmap
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